Emberhand Forge & Runic Anvils

Est. 2025 Dwarf Artificer (smith specialization)

Emberhand Forge & Runic Anvils

Thora talks to her forge as if it were a temperamental animal; she names every weapon she makes and will offer a small discount (5%) if a customer promises to g...

TH

Shopkeeper

Thora Emberhand, a Dwarf Artificer (smith specialization) (Lvl 4)

Keeper's Species

Dwarf

6 Weapons5 Armor1 Potions7 Misc1 MiscEst. 858 gp

Shop Inventory

(20)
Weapons6

Sturdy, well-balanced longsword forged for reliable battlefield use. Plain crossguard, leather-wrapped grip.

A razor-forged shortsword favored by scouts and city guards. Balanced for finesse.

Finesse-capable due to light construction.

Two compact handaxes, heat-tempered and hafted for throwing or melee.

One axe balanced for throwing (range 20/60 ft).

A compact crossbow with reinforced limbs and a brass windlass nub for quicker spanning.

Slightly reduced reloading time for an experienced operator (DM may grant advantage on reload check in slow-time scenes).

A heavy-headed mace with short serrations along the edges. Used by temple guards and sold here as both weapon and symbol.

Serrations cause cosmetic tearing that can hamper light armor (DM may rule minor extra bleeding role-play).

A spear-like polearm head designed for reach and thrusting; sold for hunters or travelers who want to attach to their own shaft.

Balanced for two-handed use; can be fitted to improvised hafts.
Armor5

Soft but tough leather armor inlaid with faintly glowing runes. Comfortably fitted for mobility-minded adventurers.

AC +12Minor runic weave grants +1 to Stealth checks in natural environments (once per short rest, when the wearer concentrates for a minute).

A light chain shirt with riveted, tempered rings. Durable against slashing attacks.

AC +13

Small round shield, heat-blackened with a faint sigil etched into the rim. Designed for parrying and quick defense.

AC +1Grants +1 additional AC when wielded in one hand (use as buckler rules); sigil flares when a command word is spoken (no mechanical effect).

A wooden heater shield bound in steel and rivets. Good for militia and guards.

AC +2

Custom-made breastplate forged to a wearer's measurements, decorated with simple mystical filigree. Commission only.

AC +14Filigree reduces glare; grants +1 to Charisma (Intimidation) checks while worn in formal or battlefield displays (represents craftsmanship prestige).
Potions1

Common red vial containing a restorative liquid that knits minor wounds.

Heal 2 HPHeals HP when consumed (D&D 5e standard Lesser Healing).
Miscellaneous7

A tin of gritty salve applied to leather or metal to reduce squeaks and slow corrosion.

Applied to armor: advantage on stealth checks involving avoiding noise for 8 hours.

Small set of hammers, files, rivets and oils for field repairs.

Grants advantage on a single smithing or repair check when used properly.

A dark-gray whetstone that seems to take a spark when struck. Keeps edges keen.

When used to sharpen a weapon, grants +1 to damage for the first attack in the next combat (one use, recharges after a long rest).

A slim set of picks and tension tools, balanced for precision work.

Grants a bonus on a single Sleight of Hand check to pick simple locks (if DM permits).

A length of pre-forged chain links suitable for a craftsman to assemble into chain armor or repairs.

Useful for on-the-fly armor fabrication; counts as half the material cost for building a chain shirt.

A fist-sized shard of coal that burns with a cool blue flame said to align alloys with minor aetheric currents.

When used in smithing, grants a 5% chance per use to imbue a faint, temporary magical resonance in the next weapon made (DM decides effect).

Three crudely forged horseshoes for mid-journey replacement. Quick and reliable.

Miscellaneous1

Thora will bind a single minor rune into a weapon or non-magical shield, granting a small, mundane benefit.

Possible effects include: +1 to attack rolls vs. a chosen creature type (temporary, limited to 1 hour per day), a faint luminous tracing to aid identification, or a smoothing rune reducing weapon jamming.
TH

Thora Emberhand

DwarfArtificer (smith specialization)Lvl 4

Shop Atmosphere

Thora talks to her forge as if it were a temperamental animal; she names every weapon she makes and will offer a small discount (5%) if a customer promises to give the weapon a fitting name. She polishes a new piece by moonlight to 'awaken' the faint runes and keeps a jar of 'forged luck' coins behind the counter — she swears one in every hundred items carries a helpful nudge from the forge spirit.
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