Thistledown's Arcane Oddities

Est. 2025 Forest Gnome Wizard (Arcane Trad: Lore)

Thistledown's Arcane Oddities

The shop smells faintly of lavender and ozone. Merrin greets customers while tinkering on a small clockwork owl that hoots when a sale is made. He insists on te...

ME

Shopkeeper

Merrin Thistledown, a Forest Gnome Wizard (Arcane Trad: Lore) (Lvl 6)

Keeper's Species

Forest Gnome

10 Misc3 Potions1 WeaponsEst. 1.6k gp

Shop Inventory

(14)
Miscellaneous10

A worn leather pouch filled with common arcane components (bat guano, bits of chalk, iron filings in small vials). Suitable for most spellcasting needs when no costly components are required.

Holds common non-consumed components for spellcasting; DM may require purchase of rare components separately.

A palm-sized crystal on a short iron filigree stand. Functions as a wizard's focus; the glass seems to faintly hum when magic is cast through it.

Functions as a spellcasting focus for arcane spells.

A tattered book of notes and teacher's annotations collecting a handful of common rituals and 1st-level spell formulas. Useful reference for apprentices.

Contains rote notes that grant a +1 insight bonus to an Arcana or History check to recall a listed spell once per short rest (flavorful).

A high-quality leather-bound spellbook with plated corners and 100 fine vellum pages — ready for a budding wizard to scribe spells.

A pot of black iron-gall ink and a feather quill. Durable and smudge-resistant — a necessity for scribes and spellcasters.

Simple tallow candles. Useful for rituals, ambiance, and emergencies.

A rolled parchment inscribed in faded ink. When read, the scroll casts Detect Magic.

Allows the reader to cast Detect Magic (no components) once. If the reader cannot cast the spell's level, the scroll is ruined.

A parchment crackling faintly with defensive energy. Reading it unleashes a shield of arcane force.

Casts Shield when read; raises AC by +5 for one round and can block Magic Missile.

A short wooden wand capped with copper. It stores small bursts of light and minor cantrip effects.

3 charges. Spend 1 charge to cast Light (no save) or 1 charge to cast Minor Illusion (cantrip effect from a list). Regains charges at dawn.

A feather quill whose tip never clogs. Slightly speeds the writing of runes and copying of spells.

When copying a spell into a spellbook, reduce time required by 10% (purely convenience; final time left to DM).
Potions3

A small crystal phial filled with a rosy liquid. Drinking this mends flesh and soothes minor wounds.

Heal 7 HPRestores hit points when consumed.

A vial containing a syrupy, pale-blue liquid. After drinking, your limbs feel lighter and surer.

For 1 hour, grants advantage on Strength (Athletics) checks to climb and a climb speed equal to your walking speed.

A dropper bottle of dark, oily liquid. One drop on the eyelids sharpens vision in low light.

Grants darkvision out to 60 feet or improves existing darkvision by 30 feet for 8 hours.
Weapons1

A finely balanced dagger with faint runes along the blade. Strikes with unnaturally keen precision.

Atk Grants +1 to attack and damage rolls made with this weapon.
ME

Merrin Thistledown

Forest GnomeWizard (Arcane Trad: Lore)Lvl 6

Shop Atmosphere

The shop smells faintly of lavender and ozone. Merrin greets customers while tinkering on a small clockwork owl that hoots when a sale is made. He insists on tea for haggling and offers a free cup to anyone who will listen to an odd arcane anecdote. Prices are displayed but negotiable for those who can trade uncommon components, services (spell research, scribing), or a good story. Merrin keeps a 'curious shelf' behind the counter for items he can't consign — ask politely and he'll tell you the story behind each object.
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