Maris' Sundries & Provisions

Est. 2025 Human Rogue

Maris' Sundries & Provisions

Maris keeps a battered ledger tucked under a loose floorboard where she notes trusted regulars and any unusual items she hears about. She often offers a free ho...

MA

Shopkeeper

Maris Tallow, a Human Rogue (Lvl 2)

Keeper's Species

Human

13 Misc1 Potions3 Weapons2 ArmorEst. 174 gp

Shop Inventory

(19)
Miscellaneous13

A bundle of ten wooden torches. Each burns for 1 hour and sheds bright light in a 20-foot radius.

Provides bright light (20 ft) and dim light for an additional 20 ft while burning.

Sturdy, rough rope. Useful for climbing, securing loads, or making traps.

A basic padded roll. Provides modest comfort and some protection from the elements.

Improves rest comfort; may grant advantage on saves vs. exhaustion from the cold when combined with shelter (DM adjudication).

A leather pack with straps and several compartments. Holds adventuring gear.

A treated hide waterskin. Holds about 4 pints of liquid.

Preserved food sufficient for one person's day. Salty but filling.

A small kit for lighting fires. Reliable in most conditions.

Can ignite flammable material; occasionally sparks may cause accidental fire (DM discretion).

A portable hooded lantern. Uses oil (1 pint = 6 hours). Hood allows you to shield the light.

Bright light in a 30-foot radius, dim light for an additional 30 feet. Hood can be closed to shield light.

Ten simple beeswax candles. Each burns about 1 hour.

A pouch of bandages, salves, and tools for stabilizing the wounded.

Allows stabilization without a Wisdom (Medicine) check. Has 10 uses.

Standard steel-tipped bolts for crossbows. Packaged in a leather quiver.

Picks, files, small pry bars and other implements for dealing with locks and traps.

Grants proficiency bonus when used by someone proficient with thieves' tools for lockpicking/trap disarming.

A small pouch containing a variety of common material components for spellcasting.

Holds most common non-costly spell components so spellcasters don't have to track every tiny item.
Potions1

A small vial of red liquid that heals minor wounds when drunk.

Heal 2 HPWhen used, restores hit points (standard 5e potion of healing).
Weapons3

A small, balanced blade. Can be thrown or used in melee.

Finesse, light, thrown (range 20/60).

A reliable one-handed blade favored by scouts and rogues.

Finesse.

A heavier ranged weapon requiring reloading between shots.

Loading, two-handed, range 80/320.
Armor2

Soft leather armor offering flexible protection for light fighters.

AC +11Light armor; does not impose disadvantage on Stealth checks beyond the usual.

A wooden shield with a simple iron rim. Adds to defensive capability.

AC +2Provides bonus to AC while wielded.
MA

Maris Tallow

HumanRogueLvl 2

Shop Atmosphere

Maris keeps a battered ledger tucked under a loose floorboard where she notes trusted regulars and any unusual items she hears about. She often offers a free hot tea and a listening ear to travelers — but asks a small favor in return (usually a rumor, a map scrap, or help moving crates). She dislikes selling to anyone who arrives dripping blood without an explanation.
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