The Scarred Anvil

Est. 2025 Dwarf Artificer

The Scarred Anvil

The forge is always warm and smells of hot iron and oil. A board near the counter lists priority commissions for the war effort; non-military orders are placed ...

GU

Shopkeeper

Gurma Steelvein, a Dwarf Artificer (Lvl 8)

Keeper's Species

Dwarf

5 Armor4 Weapons1 Potions4 MiscEst. 10k gp

Shop Inventory

(14)
Armor5

Full plate, expertly forged and reinforced in recent months. Scored and reworked to stop shrapnel and blunt trauma from battlefield weapons.

AC +18

Half plate finished with layered steel plates. Favored by officers who want protection without full encumbrance.

AC +15

Interlocked rings of hammered mail. Heavier than modern replacements but proven on the field.

AC +16

Standard steel kite shield, rimed with dents and repaired rivets. Balanced for infantry use.

AC +2

Studded leather dyed dark for field use. Reinforced studs reduce wear and tear from arrow strikes.

AC +12
Weapons4

A common fine steel longsword, edge kept razor-sharp. Scars along the blade tell of many repairs.

A substantial two-handed blade favored by shock troops. Balanced for devastating blows.

A war-grade longbow, backed with sinew and steel tips on the draw. Accurate at range and built to survive field use.

Called the Veteran's Blade. A masterwork longsword tempered with minor enchantments to hold an edge longer and cut truer.

Atk A faint runic line appears when blood hits the blade, then fades.
Potions1

A small glass vial of red liquid. Basic battlefield remedy, carried in pouches and first-aid kits.

Heal 7 HP
Miscellaneous4

A full set of smith's tools, kept oiled and ready. Useful for repairs, forging, and improvised field work.

A reinforced war spike for siege work. Sold to encampments and militias for use on rams and barriers.

When properly affixed, grants advantage on Strength checks to force entry or hold a breached gateway.

A small sack whose interior seems larger than its exterior. Extremely prized in war for hauling supplies.

Classic bag of storage. Handles and edges show soot from years in forges and camps.

A quick whetstone favored by officers for one-minute preparations before a charge.

When applied to a melee weapon, grants a temporary +1 to attack rolls with that weapon for up to 1 hour or the first successful attack, once per day.
GU

Gurma Steelvein

DwarfArtificerLvl 8

Shop Atmosphere

The forge is always warm and smells of hot iron and oil. A board near the counter lists priority commissions for the war effort; non-military orders are placed behind them. The shopkeeper bars patrons who openly trade with the invaders and stamps receipts with a small iron crest when an item has been reinforced for battle.
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