The Cinder & Shade Curiosity

Est. 2025 half-elf warlock (fiend pact) / apothecarist

The Cinder & Shade Curiosity

Vessri speaks to the shop's fixtures as if they were old acquaintances. He often offers a 'taste of warmth' — a tiny ember on the back of his hand that calms cu...

VE

Shopkeeper

Vessri Thul, a half-elf warlock (fiend pact) / apothecarist (Lvl 6)

Keeper's Species

half-elf

2 Potions1 Misc1 Misc4 Misc3 Misc2 Misc1 Weapons1 MiscEst. 3k gp

Shop Inventory

(15)
Potions2

A small vial of rosy liquid that mends flesh and spirit. Warm to the touch and faintly sweet.

Heal 2 HPHeals hit points when consumed.

A smoky vial bearing a scaled stopper. When drunk, the user exhales a gout of flame once.

Single-use: as action, exhale fire (save Dexterity half). Scales with DM discretion if used by higher-level creatures.
Miscellaneous1

A short, dark wand with veins of red glass that glow when used. Emits controlled flame and warmth.

3 charges. Spend 1 charge to cast Produce Flame (as cantrip). Spend 2 charges to cast Burning Hands (2nd-level equivalent). Regains charges daily at dawn.
Miscellaneous1

A shawl woven from charred silk that never quite lets go of warmth. It flickers like embers in low light.

AC +1While worn, grants +1 to AC (counts as +1 to a cloak or light armor slot) and resistance to cold. Once per long rest, wearer can cast Darkness centered on themselves, and the area is filled with dim, ember-like motes that dimly illuminate (5 ft) allies they designate.
Miscellaneous4

A black tooth warm to the touch, pulsing faintly with ember-light. A favored focus for dragon-themed rituals.

Used as an arcane focus. Once per short rest, a spellcaster using it can add +1 to a single fire-damage spell's damage roll.

A palm-sized polished stone resembling cooled lava. Many warlocks use these as a pact focus.

Functions as an arcane focus. Once per long rest, grants the user a bonus to one spell attack roll or spell save DC for one spell.

A set of charcoal, ember-salted inks, and needles. Used to apply simple magical tattoos that flare briefly.

Allows application of up to three non-magical tattoos that glow faintly and grant small roleplay-appropriate boons (DM's discretion). With a short ritual, can create a temporary burn-mark that sinks heat into a small weapon, granting +1 fire damage for one strike.

A pouch lined with soot-thread, perfect for holding spell components. Keeps volatile components cool and contained.

Standard component pouch. The lining prevents detection spells from easily finding components (gives +2 on Sleight of Hand checks to conceal components).
Miscellaneous3

A stout black candle that, when lit, dims normal light by a foot radius and makes shadows cling to surfaces.

When lit, reduces bright light to dim light in a 10-foot radius and grants advantage on Stealth checks made in the candle's light to creatures immune to fire. Lasts 8 hours or until extinguished. If snuffed in magical darkness, it sputters with a blue ember.

A torch that burns with a black flame visible only to those who can see in darkness. It emits no heat to the bearer but chills those around it.

Provides illumination as a regular torch to creatures with darkvision; to others it appears as a faint smudge of smoke. Creatures within 5 ft that are not attuned to dark forces take cold damage when within 5 ft (save Constitution for half). Lasts 6 hours.

A ring blackened like coal that still warms the finger. Simple, squat, with a faintly warm core.

Grants resistance to cold damage and a steady temperature that protects from environmental cold. Once per long rest, wearer can shed bright light for 10 feet and dim for another 10 feet for up to 1 hour.
Miscellaneous2

A scroll bearing a sigil of a curled ember. Teaches or casts Ember Ward—a protective fire ward that grants temporary resistance to cold and advantage on saves vs. fear from fiery creatures.

Once read, the scroll is expended. Spell save . Usable by spellcasters who can read wizard spells or by those who make a Arcana check.

A black-inked scroll that lets the caster summon an area of magical darkness.

Casting uses DM's rules for scroll use. Spell save to notice subtle sigils. Particularly favored by those who worship shadow dragons.
Weapons1

A slender dagger of smoky glass that drinks in light. It feels cool and heavy in the hand.

Atk This +1 dagger deals an extra necrotic damage once per turn when attacking a creature that is in dim light or darkness. On a critical hit in darkness, target must succeed on a Wisdom save or be frightened until end of their next turn.
Miscellaneous1

A vial of dark, viscous liquid that calms even the most fiery temper. Used to soothe dragons and reckless cultists alike.

When applied to food or drink or splashed in target's face ( Con save), imposes disadvantage on attacks and ability checks for 1 minute as they grow soporific. On a successful save, target is merely drowsy (–2 to initiative).
VE

Vessri Thul

half-elfwarlock (fiend pact) / apothecaristLvl 6

Shop Atmosphere

Vessri speaks to the shop's fixtures as if they were old acquaintances. He often offers a 'taste of warmth' — a tiny ember on the back of his hand that calms customers' nerves (free, harmless). He refuses to sell items directly to anyone who insults dragons; such customers find their coin stinging as if mildly burnt until they apologize.
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