Nogs' Fixes - AI-generated fantasy Shop

Nogs' Fixes

Est. 2026 Goblin Tinker and Trapwright

Nogs' Fixes

Nogs hums tunelessly while working and marks every repaired seam with a tiny carved tooth. He refuses to sell perfectly symmetrical blades and insists that 'imp...

SH

Shopkeeper

Shara 'Tink' Nogs, a Goblin Tinker and Trapwright (Lvl 6)

Keeper's Species

Goblin

6 Weapons7 Armor1 Potions2 Misc3 MiscEst. 2.7k gp

Shop Inventory

(19)
Weapons6

A well-balanced steel dagger, edge kept sharp by Nogs. Reliable and easy to repair.

A crude but serviceable shortsword; Nogs files the edges to reduce chipping.

A handaxe with a slightly offset head for chopping and throwing. Nogs reaffirms the hafts with leather strips.

A light hammer favored by tinkerers; good for both fighting and pounding rivets.

Nogs-forged throwing knives, sharpened but imperfect. Cheap and balanced for quick work.

A spiked gauntlet Nogs fitted for mercenaries who like to get up close and personal.

When used to grapple, deals piercing damage on a successful grapple or shove.
Armor7

A plain wooden shield rimmed in iron. Nogs offers to spike or reinforce it on request.

AC +2

A supple leather cuirass that trades heavy protection for mobility. Nogs uses boiled leather and linen backing.

AC +11

Studded leather patched from scavenged studs and toughened hide. Nogs guarantees the studs will not tear out for a season.

AC +12

A chain shirt made of interlocking rings lined with leather. Good balance of protection and mobility.

AC +13

A patched-together hauberk of heavier rings. Bulky and noisy, but it takes a beating.

AC +16

Nogs' Reinforced Patchwork. Nogs weaves thin slivers of hammered iron into the lining and channels shock away from seams. Slightly stiffer than ordinary studded leather, but offers magical reinforcement.

Atk AC +13Once per long rest, wearer may gain advantage on one Strength (Athletics) check to resist being grappled or to shove.

A small buckler hammered from several scavenged shields and enchanted by Nogs with a simple rune of tempering.

Atk AC +2Rivets are sharpened; when you land a successful melee attack with the buckler, you may deal an extra 1 piercing damage once per short rest.
Potions1

A common red vial of restorative liquid. Nogs keeps a few of these on hand for travelers and patch crew.

Heal 7 HPHeals when drunk.
Miscellaneous2

A set of tinker's tools including files, wire, a small anvil and basic lock picks, suitable for field repairs.

Scrap Pack: leather strips, rivets, buckles and thread for makeshift repairs or improvisation.

Miscellaneous3

Minor Armor Repair: patching seams, replacing rivets, re-stitching leather. Takes an hour or less.

Armor Repair (Major): reset rings, replace plates, resew and reline. Nogs will estimate extra material costs.

Armor Reshape/Resize: Nogs will take in or let out armor to fit a new wearer. Typically a full day of work.

SH

Shara 'Tink' Nogs

GoblinTinker and TrapwrightLvl 6

Shop Atmosphere

Nogs hums tunelessly while working and marks every repaired seam with a tiny carved tooth. He refuses to sell perfectly symmetrical blades and insists that 'imperfection holds the edge better'. There is always the smell of oil and boiled leather. If a customer brings ale for the crew, Nogs gives a small discount on labor.
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