Thistlewind's Apotheca & Wildcraft

Est. 2025 half-elf druid

Thistlewind's Apotheca & Wildcraft

Mira hums to saplings when she waters them; she offers a 10% barter discount if you bring fresh foraged herbs or a song in return. She refuses to sell smoky inc...

MI

Shopkeeper

Mira Thistlewind, a half-elf druid (Lvl 2)

Keeper's Species

half-elf

9 Misc4 PotionsEst. 306 gp

Shop Inventory

(13)
Miscellaneous9

A small wrapped bundle containing thyme, rue, chamomile, and plantain—useful for teas, poultices, and basic remedies.

Can be brewed into a basic calming tea; treating a creature with one hour of simple care grants advantage on first short-rest Wisdom (Medicine) check related to stress.

A set of vials, mortars & pestles, knives, and reference notes for identifying and preparing herbs (contains 10 small empty vials).

Required to craft basic healing components and to create basic potions (DCs as DM deems).

Packs salves, bandages, splints, and herbal disinfectants—enough to treat several injuries before resupply.

Contains 10 uses for stabilizing dying creatures without a Wisdom (Medicine) check; supplies last until used.

A tin of thick, minty salve that calms throbbing wounds and eases nausea.

Heal 2 HPApplying to wounds grants +2 temporary HP that lasts 1 hour (non-stackable) or grants advantage on the first saving throw against being poisoned within an hour.

A small bundle that, when burned, produces thick scented smoke for up to 2 minutes.

Generates heavily obscured area (5-foot radius) in open air for rounds; used for escapes or concealment. Leaves a lingering sweet smell that attracts small insects.

A jar of sticky green paste made from tangleleaf and resin; it helps remove clinging plants and can be used in field repairs.

Once applied to rope or bindings, grants advantage on checks to free a trapped limb or cut through entangling plant growth for 10 minutes. Can also reduce the DC to climb a vine by 2 for one attempt.

A cone of finely ground flowers and moon-ash. Burned in small altars to soothe local fey or mask scent.

When burned for 10 minutes in a small space, grants a +1 mood bonus to interactions with fey and fey-touched creatures present for 1 hour (DM fiat).

A small glass bottle of bitter tonic that dulls hunger and dulls aches on long treks.

Sipping before travel negates hunger from light activity for 8 hours and grants advantage on one Survival check tied to tracking or endurance during that period.

A fragrant salve good for insect bites, mild burns, and chapped skin.

Reduces duration of minor conditions (sickened, blinded from dust, etc.) by 1 round when applied as an action; DM discretion for applicability.
Potions4

A cloth-wrapped poultice that eases pain and reduces swelling; applied directly to a wound.

Heal 4 HPHeals hit points when applied (not a magical potion). Grants +1 to next Medicine check to treat a wound if used within an hour.

A bitter, greenish liquid brewed to counteract common venoms and poisons.

Grants advantage on saving throws against poison for 1 hour (works like the Antitoxin item).

A small glass phial filled with a rosy liquid that mends flesh.

Heal 8 HPHeals hit points when consumed (standard Potion of Healing).

A crystalline vial of distilled morning-glory and dew that eases mental fog and sharpen focus.

Gives advantage on one Wisdom (Perception) or Wisdom saving throw taken in the next hour. Single-use.
MI

Mira Thistlewind

half-elfdruidLvl 2

Shop Atmosphere

Mira hums to saplings when she waters them; she offers a 10% barter discount if you bring fresh foraged herbs or a song in return. She refuses to sell smoky incense to anyone wearing armor without promising not to use it in a temple.
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