Fallow's Provisions & Sundries

Est. 2025 Human Commoner

Fallow's Provisions & Sundries

Marin hums an old merchant tune while arranging goods and insists on weighing coin on a brass scale for every transaction. He has a soft spot for stray animals ...

MA

Shopkeeper

Marin Fallow, a Human Commoner (Lvl 1)

Keeper's Species

Human

19 Misc4 Weapons2 Armor1 PotionsEst. 186 gp

Shop Inventory

(26)
Miscellaneous19

A stick of pine wrapped with pitch. Burns 1 hour, bright light for 20 ft., dim for 40 ft.

Provides bright and dim light; can be used to ignite flammable materials.

Standard backpack with straps and several pouches; holds 30 lb. plus items.

Simple padded roll for sleeping outdoors or in a wagon.

Dried meats, hardtack, and salted fruit; sustains one person for a day.

Leather waterskin with stopper; holds about 4 pints.

Contains flint, firesteel, and tinder for starting fires reliably.

Used to light fires, torches, lanterns.

Sturdy rope, can support 500 lb.; frays if abused.

Iron-headed hook with ring for rope; useful for scaling walls.

Light iron trap used for small game; springs shut on foot or paw.

Can restrain small creatures; easily triggered by larger ones.

Metal lantern with hood; holds oil, sheds bright light in 30 ft. radius, dim beyond.

Hood can be closed to limit light.

Lamp or lantern oil; 1 flask burns for 6 hours in a hooded lantern.

Can be used as improvised incendiary if ignited.

Spare wicks, glass patch, and rivets for quick lantern or torch fixes.

Iron spikes hammered into stone for anchors.

Feathered arrows for bows; wooden with steel tips.

Lock picks, tension wrench, small files and pliers in a roll-up pouch.

Used to pick locks and disable simple traps (proficiency required).

Bottle of black ink and a goose quill for writing maps, letters, or signing documents.

A practical map showing roads, nearby villages, notable landmarks, and hazards as known to merchants.

Accurate to common routes; secret paths and recent changes may be missing.

A smooth palm-stone that radiates faint warmth. Keeps a sleeping area comfortably warm for up to an hour when activated.

Once activated, creates gentle heat for 1 hour; recharges overnight.

Hooks, line, sinker and small lures in a small box.

Weapons4

A simple, balanced blade. Can be thrown (range 20/60).

Finesse, light, thrown (20/60).

A simple wooden club; cheap and common.

Light. Often used as a walking stick.

A light, versatile blade favored by guards and travelers.

Finesse.

Simple ranged weapon; requires bolts. Loading property.

Range 80/320, loading, two-handed.
Armor2

Simple hide leather armor offering basic protection with minimal hindrance.

AC +11Light armor (Stealth not penalized).

Round wooden shield banded with iron; grants a defensive boost.

AC +2Grants +2 to AC when wielded.
Potions1

A small vial of red liquid that mends wounds when drunk.

Heal 7 HPRestores HP when consumed.
MA

Marin Fallow

HumanCommonerLvl 1

Shop Atmosphere

Marin hums an old merchant tune while arranging goods and insists on weighing coin on a brass scale for every transaction. He has a soft spot for stray animals — there's usually a hungry ferret or mutt curled under the counter. If customers tell him a good rumor, he may trade small discounts for information.
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