The Clockwork Crucible & Curios

Est. 2025 Rock Gnome Artificer (Alchemist)

The Clockwork Crucible & Curios

Boddynock talks to his tools as if they were pets and will interrupt sales to scold a misbehaving clockwork with a tiny whistle. He insists on washing his hands...

BO

Shopkeeper

Boddynock Fizzwrench, a Rock Gnome Artificer (Alchemist) (Lvl 8)

Keeper's Species

Rock Gnome

2 Misc4 Misc2 Misc3 Potions1 Weapons1 Armor3 Misc3 Misc1 MiscEst. 17.2k gp

Shop Inventory

(20)
Miscellaneous2

A leather roll of finely organized tools, springs, tiny files, and a magnifying eyepiece — standard gear for any careful tinkerer.

Used to craft, repair, and jury-rig small clockwork devices and traps. Grants advantage on checks to repair or improvise small mechanisms when used by a proficient character.

Mortar and pestle, burners, reagents, glassware and instructions for common concoctions.

Required to brew potions and create common alchemical items. Comes with recipes for common and some uncommon concoctions.
Miscellaneous4

Small, corked glass vials for potions and reagents.

A palm-sized tin that produces a thick, scented smoke when opened. Colors and scents vary (lavender, lemon, nightshade-black).

Creates heavily obscured area in 10-foot radius for 1 minute. Some varieties (shock-smoke) can also impose disadvantage on perception checks for one round.

A leather satchel containing powdered herbs, resins, distilled solvents and a touch of quicksilver.

Useful for crafting potions, smoke powders, and improvised alchemical ammunition.

A pocket-sized pyrotechnic that bursts into colorful sparks, whistles, and tiny clockwork butterflies.

Primarily for celebration. Some varieties produce a blinding flash (sight-based stun for 1 round on failed Con save).
Miscellaneous2

A stopped glass flask containing a volatile acidic solution. Ideal for corroding locks or tossing at foes.

On a hit, object or nonmagical armor takes a permanent -1 penalty to AC or hardness roll at DM's discretion if left in contact. Corrosive to some metals if soaked.

A bulbous jar of sticky, magically flammable gel. Toss and it clings, burning its victim.

Sticky; requires action to remove (Athletics/Strength ). Deals fire damage over time.
Potions3

A ruby-red potion in a small bulbous bottle. Heals wounds when drunk.

Heal 7 HPWhen consumed, restores hit points.

A golden-amber draught brewed with a trace of faerie bloom. Potent restorative medicine.

Heal 14 HPRestores hit points when consumed.

A frothy, silver-tinted vial that fills the drinker with temporary vigor and courage.

Grants the bless effect ( extra per attack/routine as per spell) and 10 temporary hit points for 1 hour.
Weapons1

A lightweight dagger with inlaid runes and balance weights — perfect for a dexterous hand.

Atk Magical +1 to attack and damage rolls. The pommel contains a tiny clockwork compartment for a micro-relic.
Armor1

Studded leather lined with thread-woven runes. Light armor that hums faintly when combat approaches.

AC +12This is studded leather armor that grants a +1 magic bonus to AC (applies in addition to normal AC calculation).
Miscellaneous3

A tiny clockwork owl with brass feathers and a glass eye that can glow. Functions similarly to a familiar with some limits.

Acts like the find familiar spell's owl form but cannot deliver touch spells. It has 5 HP, grants telepathic link within 100 ft, and can cast Mage Hand once per short rest (as the cantrip).

Circular lenses with adjustable focus and tiny runes etched on the frame.

Grants darkvision up to 60 ft (if you don't already have it) or extends existing darkvision by 30 ft. Advantage on Intelligence (Investigation) checks when examining small devices or arcane inscriptions.

A brass lantern that emits steady light without fuel.

Emits bright light in a 30-foot radius, dim for an additional 30 ft. Does not generate heat to the touch. Works indefinitely.
Miscellaneous3

A rolled parchment sealed with a quicksilver glyph. A single-use casting of Shield.

Once read, casts the Shield spell (as the spell) and then the scroll becomes inert.

A parchment humming with alchemical ink. Temporarily bolsters a creature's physical or mental faculties.

Single-use scroll that casts Enhance Ability. Effect lasts 1 hour.

A thicker vellum infused with kinetic runes. Grants extraordinary speed for a brief time.

Single-use: casts Haste (concentration up to 1 minute) on one creature.
Miscellaneous1

Boddynock will weave a temporary infusion into a nonmagical item — lasts 24 hours or until discharged.

Typical effects: +1 to attack rolls for a single weapon, +1 to AC for light armor, or make a simple tool function as a +1 tool for checks. Specific requests may cost more.
BO

Boddynock Fizzwrench

Rock GnomeArtificer (Alchemist)Lvl 8

Shop Atmosphere

Boddynock talks to his tools as if they were pets and will interrupt sales to scold a misbehaving clockwork with a tiny whistle. He insists on washing his hands in a basin that emits tiny soap-bubbles shaped like gears and offers customers a complimentary bent nail for luck. Haggling is welcomed only if you bring him an odd component (a phoenix feather fragment, a broken spyglass lens, a tiny brass key), which he treats as currency toward repairs or discounts.
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