Greenbarrel General & Provisions

Est. 2025 Human Ranger (ret.)

Greenbarrel General & Provisions

Marta hums an old border-song while weighing coins and marks items she recommends with a tiny green barrel stamp. She insists on keeping two apples behind the c...

MA

Shopkeeper

Marta Greenbarrel, a Human Ranger (ret.) (Lvl 3)

Keeper's Species

Human

14 Misc4 Weapons2 Armor1 PotionsEst. 180 gp

Shop Inventory

(21)
Miscellaneous14

A day's worth of preserved meats, hardtack, and dried fruit. Keeps for weeks if kept dry.

Leather waterskin with a secure stopper; holds roughly 4 pints.

Sturdy canvas-and-leather pack with straps, suitable for adventuring loads.

Simple padded roll; better than sleeping on bare ground.

Strong, flexible rope; standard equipment for climbing and hauling.

A wooden torch; burns for about an hour producing light and smoke.

Common lamp oil; used for lamps, torches, and as an improvised weapon.

Can be ignited to function as improvised fire (DM adjudicates).

Small stick of chalk for marking, mapping, or trap-testing.

Set of picks, files, and small tools used to disable locks and traps.

Required to attempt lockpicking without improvised tools.

Hooded lantern gives steady light and can be doused quickly; includes one pint of oil.

Hood protects the flame; light radius: bright 30 ft, dim 60 ft.

Bottle of ink and a feather quill for writing maps, notes, or contracts.

A hand-drawn map showing local roads, the river crossing, and noted landmarks.

May contain merchant annotations and safe routes; not detailed for dungeons.

A good iron lock for chests and doors; difficult to pick without proper tools.

Grants mechanical +5 to DC for picking (DM adjudicates).

Simple snare and trigger suitable for catching small game or as a makeshift alarm.

Can be triggered by small creatures; useful for alarms or survival setups.
Weapons4

Sturdy iron crowbar useful as an improvised weapon and for prying doors/crates.

Grants advantage on checks to pry open simple latches when used properly.

Simple wooden club, common and inexpensive.

A sharp, balanced dagger. Can be thrown (range 20/60).

Finesse, light, thrown (20/60).

Well-balanced short blade, popular with scouts and younger warriors.

Finesse.
Armor2

Light armor made of hardened leather — good mobility with modest protection.

AC +11

Wooden shield rimmed with iron. Adds to a fighter's survivability.

AC +2
Potions1

A small vial of red liquid that restores vitality when consumed.

Heal 2 HPRestores hit points when consumed (standard potion of healing effect).
MA

Marta Greenbarrel

HumanRanger (ret.)Lvl 3

Shop Atmosphere

Marta hums an old border-song while weighing coins and marks items she recommends with a tiny green barrel stamp. She insists on keeping two apples behind the counter 'for emergencies' and will barter local favors (information about road conditions, small courier runs) for discount of up to 1 gp on purchases over 5 gp. She hates selling to people who treat her shop like a tavern and will refuse late-night business if someone's drunk.
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