Stoneforge Armory & Smithworks

Est. 2025 Dwarf Fighter (Armorsmith Veteran)

Stoneforge Armory & Smithworks

Stoneforge Armory occupies a low, soot-streaked building near the barracks. The air is warm with the scent of coal and hot iron; a steady chorus of hammer on an...

HA

Shopkeeper

Haldric Stoneforge, a Dwarf Fighter (Armorsmith Veteran) (Lvl 4)

Keeper's Species

Dwarf

7 Weapons7 Misc6 Armor2 PotionsEst. 1.9k gp

Shop Inventory

(22)
Weapons7

Well-balanced steel dagger with a leather-wrapped hilt. Common for throwing or close work.

Finesse, light, thrown (20/60)

Light, agile blade used by scouts and lightly armored fighters.

Finesse, light

Standard soldier's blade. Can be used one- or two-handed.

Versatile

Handy, reliable axe favored by front-line fighters and dwarven smiths alike.

A light bow for hunters and scouts. Paired with a quiver of arrows.

Two-handed, ammunition

Simple repeating crossbow for reliable ranged damage; heavier but powerful.

Loading

A finely tempered longsword with a faint runic sheen. Grants a minor magical edge.

Atk This weapon grants +1 to attack and damage rolls.
Miscellaneous7

Standard iron-tipped arrows, fletched with goose feathers.

Preserved meats, hard biscuits, and dried fruit — enough for one person for seven days.

Sturdy rope worked from local hemp; very useful in dungeons and climbs.

Twisted, pitch-soaked sticks for illumination.

Burn time ~1 hour each

Sturdy leather pack with straps and compartments for adventuring gear.

A pre-assembled pack of common adventuring necessities (backpack, bedroll, rope, torches, etc.).

Hammers, tongs, files and anvils for metalwork and armor maintenance.

Armor6

Round shield with iron rim; gives solid protection without too much weight.

AC +2

Soft leather armor offering basic protection and freedom of movement.

AC +11

Leather reinforced with metal studs — common among scouts and rogues.

AC +12

Light chain armor that balances protection and mobility.

AC +13

Interlocking rings provide good protection at the cost of agility.

AC +16Heavy armor: disadvantage on Stealth checks. Strength 13 required.

Studded leather worked with faintly tempered plates that shimmer with protective magic.

AC +1Grants +1 to AC in addition to the armor's normal calculation.
Potions2

A small glass vial of ruby liquid. Heals wounds when consumed.

Heal 7 HPRestores hit points when consumed.

Neutralizes common venoms and reduces the duration of many poisons.

Advantage on saving throws vs. poison for 1 minute or halves duration (DM adjudicates).
HA

Haldric Stoneforge

DwarfFighter (Armorsmith Veteran)Lvl 4

Shop Atmosphere

Stoneforge Armory occupies a low, soot-streaked building near the barracks. The air is warm with the scent of coal and hot iron; a steady chorus of hammer on anvil echoes inside. Haldric Stoneforge – short, barrel-chested, beard threaded with silver – runs the place with military precision. He was a garrison armorer before opening his shop and insists every weapon leaves properly balanced and every armor riveted twice. He tattoos a tiny rune on repeat customers' weapons for free. Haldric has a soft spot for young adventurers: he offers a free sharpening and advice on maintenance with any weapon purchase. Quirk: Haldric refuses to sell to anyone who refuses to let him test the edge (he always does a quick, harmless strike against the training post to demonstrate balance). He hums an old dwarven marching tune when busy and will barter repairs or a favor for an odd trinket or a story from the field.
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