Kharu's Scorched Forge (Wandering Stand)
Est. 2025 • Half-Giant Artificer (tinkerer flavor)
Kharu's Scorched Forge (Wandering Stand)
Kharu travels on a creaking ox-cart covered in patched hides and iron plating, pausing at desert crossroads and ruined wells. He collects stories and odd metal ...
Shopkeeper
Kharu Iron-Vein, a Half-Giant Artificer (tinkerer flavor) (Lvl 3)
Keeper's Species
Half-Giant
Shop Inventory
(17)A hardy short sword beaten from blackened iron and inlaid with slivers of mica that glitter like a dim sun. Balanced for general use in the wastes.
A short dagger with a serrated ridge along the back; useful for close work and as a practical tool for hunters of the wastes.
A stout crowbar useful for prying crates, opening jammed doors, or as an improvised weapon.
A basic cutlery-knife used by traders, simple but reliable and easy to resharpen in the field.
Old scale mail reforged and heat-treated to resist cracking in the intense sun. It creaks but holds fast.
A small round shield with a welded rim and salt-crusted surface. Helps deflect blows and the sun's glare.
Thick leather bracers studded with small iron plates—the kind scavengers wear to protect forearms while digging.
A tarpaulin patched with resin and oil to keep out sand and light rain. Useful for shelter in the wastes.
A toughened waterskin lined with baked clay. Holds water cooler longer than normal skins.
A balanced hammer with a wedge-shaped face designed for working blistered metal and ceramic crucibles common in the wastes.
A thick glass-and-iron flask that, when filled with a small amount of alcohol and lit, provides a brief, intense brazier. Useful for melting resins or tempering small items.
Robust tongs blackened by ash; grip is comfortable in searing heat and resists warping.
A small contraption of woven reeds and charcoal that filters some particulate matter from brackish water. It does not desalinate but makes water safer to drink.
Four metal spikes useful for anchoring a tarp, disabling small constructs, or as trip hazards.
A token carved from sun-baked bone and wrapped in copper wire. Not truly magical, but crafted to provide psychological comfort.
A coarse cloak dyed to match the ochre dunes. Keeps the wearer a little less conspicuous and buffers sun on the neck.
A cooling paste of crushed lichen and resin for treating cuts and abrasions typical of wasteland travel.
Kharu Iron-Vein
Shop Atmosphere
“Kharu travels on a creaking ox-cart covered in patched hides and iron plating, pausing at desert crossroads and ruined wells. He collects stories and odd metal scraps, preferring to barter—offering a 10% discount if you trade a useful scrap (brass, obsidian shard, or ancient rivet). He speaks in gravelly tones, sings a low thunder-hum while hammering, and insists that any blade sold must be named aloud before first use. Refuses to sell to those who damage campfires or waste water in his presence.”
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