Mirella's Mends & Mixtures

Est. 2026 Human Artificer

Mirella's Mends & Mixtures

The shop sits on a narrow lane off the market square, its windows fogged by steam and herbs. Shelves of labeled vials crowd every surface; a bell shaped like a ...

MI

Shopkeeper

Mirella Fen, a Human Artificer (Lvl 3)

Keeper's Species

Human

5 Potions3 Misc3 Misc1 MiscEst. 552 gp

Shop Inventory

(12)
Potions5

A small ruby vial of glimmering red liquid. The shopkeeper keeps these on the front shelf for desperate travelers.

Heal 7 HPRed, glimmering liquid; restores hit points equal to .

A slightly larger vial whose liquid pulses warmly. For when a single potion of healing won't be enough.

Heal 14 HPA deeper, richer red; glimmers when agitated.

A cheap, homemade draught for peasants and novices. Not miraculous, but cheap and often enough to save a short rest.

Heal 4 HPGentle warmth on the throat; reduces minor aches and eases nausea for 1 hour.

A short-necked flask wrapped in a strip of leather. Local hunters buy this before entering haunted ruins.

Mild courage-inducing herbs; does not remove magical fear effects but helps steady nerves.

A bottle with layered sediment like banded stone. Adventurers keep a couple of these for cliffy approaches.

Distinctive layered brown-silver-gray liquid that does not mix when shaken.
Miscellaneous3

A clear vial labeled with a faded serpent icon. Mirella insists you keep one when crossing marshes.

Useful against venoms and lingering poisons; does not affect undead or constructs.

A well-packed kit of salves and bandages. Mirella rewraps the bandages with a pleasant herb-scent before sale.

Ten charges; each charge used as an action to stabilize a creature at 0 HP.

Clear, empty vials and bottles stacked on a shelf; sold in single or bulk packs.

Thick glass with a cork stopper; Mirella can label and seal bottles on request.
Miscellaneous3

A small stopper-sealed vial of clear, sizzling liquid. Dangerous to handle without gloves.

Useful for dissolving locks or dealing area damage in a pinch.

A sticky, amber-flame fluid in a ceramic flask. Sold with a warning and a small cloth to hold it by.

Sticky incendiary; burns until smothered.

A small leather pouch with a brass cap. Mirella demonstrates one in the shop occasionally to sell a story.

Alchemical smoke; useful for escapes and distractions. Non-magical; wind or strong breeze can clear it faster.
Miscellaneous1

A battered leather case filled with labeled jars, a small burner and a mortar and pestle. Mirella can set you up with lessons for a fee.

Grants proficiency benefits when crafting potions or identifying mixtures if used by someone proficient with Alchemist's Supplies.
MI

Mirella Fen

HumanArtificerLvl 3

Shop Atmosphere

The shop sits on a narrow lane off the market square, its windows fogged by steam and herbs. Shelves of labeled vials crowd every surface; a bell shaped like a glass droplet rings when the door opens. The air smells of pine, citrus peel and a hint of ozone. The owner keeps a small mortar where she grinds rare petals with a bone spoon she swears belonged to a travelling herbalist. She often sells a free 'tasting' sample: a harmless fizz that clears the head. When the town militia turns up, Mirella slips a single vial of 'sleeping poppy tincture' into their cloak — a long-standing bargain to keep her shop safe.
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