Fenwell's Sundries & Supplies

Est. 2025 Human Commoner

Fenwell's Sundries & Supplies

The shop smells faintly of beeswax and rosemary. Marda hums an old merchants' tune while she works and keeps a small ledger where she scribbles customers' birth...

MA

Shopkeeper

Marda Fenwell, a Human Commoner (Lvl 1)

Keeper's Species

Human

15 Misc4 Weapons2 Potions2 ArmorEst. 215 gp

Shop Inventory

(23)
Miscellaneous15

Sturdy leather pack with multiple straps and pockets. Holds adventuring gear comfortably.

A rolled canvas bedroll. Keeps you off the cold ground.

A leather waterskin filled with fresh water; straps attach to belts or packs.

Dried meat, hardtack, and preserved fruit — keeps you fed for a day on the road.

Simple wooden torch. Burns for about an hour, bright light in a small radius.

Provides bright light in 20 ft and dim light for an additional 20 ft while burning.

Standard hemp rope rated for climbing, tying, and general tasks.

Three-pronged iron hook suited for securing lines to walls or ledges.

Useful with rope for climbing; +2 to checks to fasten if used with rope.

Chisels, plane, hammer and measuring tools – useful for building and repairs.

Grants proficiency advantage for woodcraft tasks if the user is proficient.

Hooded lantern that provides steady light; oil included for about 6 hours of burn time.

Bright light in 30 ft and dim for additional 30 ft when lit; hood can be closed to dim.

Small metal whistle used for signaling allies or alerting passersby.

Loud, piercing note carries in quiet areas; may attract attention.

Flint, steel, tinder, and a small wax candle — good for starting fires quickly.

Bottle of black ink and a feather quill — useful for journals, maps, and contracts.

Hand-drawn map of the town and nearby roads. Useful for travelers and patrols.

Shows major landmarks and common hazards (bandit camps noted as rumors).

Small cloth pouch for carrying coins and trinkets.

Tasty preserved meat. Cheaper and tougher than rations, but satisfying.

Heal 1 HPRestores 1 HP if eaten quickly (DM fiat), mostly morale value.
Weapons4

Iron crowbar useful for prying, leverage, and occasionally as an improvised weapon.

Advantage on checks to pry open doors or crates with sufficient leverage.

Light, balanced dagger usable as a tool or weapon.

Can be thrown (range 20/60).

A basic shortsword favored by adventurers for its balance and versatility.

Finessable weapon (can use Dex for attack rolls).

Simple crossbow with a small bolt quiver (10 bolts included).

Loading; range 80/320 ft.
Potions2

A small vial of red liquid. Heals minor wounds when consumed ( HP).

Heal 6 HPAs per potion of healing (5e): restores hit points when consumed.

A bitter concoction that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws against poison for 1 hour.
Armor2

Light leather armor reinforced with metal studs. Offers good protection without hindering movement.

AC +12Max Dexterity bonus to AC applies (standard studded leather: AC = 12 + Dex mod).

Round wooden shield with a thin iron rim. Grants modest protection.

AC +2Provides +2 to AC when used (standard shield).
MA

Marda Fenwell

HumanCommonerLvl 1

Shop Atmosphere

The shop smells faintly of beeswax and rosemary. Marda hums an old merchants' tune while she works and keeps a small ledger where she scribbles customers' birthdays (and debts) — she offers friendly gossip and will barter for stories as readily as coin. She refuses to sell more than two healing potions to any one customer unless convinced they're for a party in need.
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