Bumbles' Bubbling Blunders

Est. 2025 Gnome Artificer (Alchemist-flavored tinkerer)

Bumbles' Bubbling Blunders

Bumbles talks to every vial as if it were a pet and insists all transactions include a compliment to at least one bottle. The shop is a chaos of bubbling shelve...

BU

Shopkeeper

Bumbles Tinkletoss, a Gnome Artificer (Alchemist-flavored tinkerer) (Lvl 3)

Keeper's Species

Gnome

5 Potions11 Misc2 WeaponsEst. 741 gp

Shop Inventory

(18)
Potions5

A small glass phial of rosy liquid that mends scrapes and restores vigor.

Heal 2 HPHeals HP when consumed (standard D&D 5e lesser potion effect scaled slightly fluffily for level 4 campaigns).

A wobbly vial that grants a fleeting stroke of improbable fortune—if taken carefully.

Once within the next hour after drinking, the imbiber may reroll one ability check or saving throw (must take the new result). Single use.

A pale blue potion that lightens the drinker's descent; a slightly bubbly, unreliable brew from Bumbles' lab.

Functions like the spell feather fall for the drinker and up to five falling creatures within 10 feet for 1 minute. Bumbles warns: may produce colorful bubbles on landing.

A clear, lemon-scented antidote that dulls the worst of common venoms.

When administered, grants advantage on saving throws against poison for 1 hour and halves poison damage on a failed save.

A calming green draught that quiets nerves and wards off panic temporarily.

Drinker gains advantage on Wisdom saving throws against fear for 1 hour.
Miscellaneous11

A metal canister that erupts in thick gray smoke to obscure vision for a moment.

Creates a 10-foot-radius heavily obscured sphere for 1 minute or until dispersed by wind. Useful for escapes or pratfalls.

A jar of bubbly ointment that seethes when opened. Rub on skin to soothe minor wounds.

Heal 1 HPRestores HP when applied as a bonus action. The jar emits harmless bubbles for 1 minute.

Sticky paste that glues a foot or two of material to the ground on contact.

Applied to a creature's boots (as an improvised trap) it imposes the restrained condition for rounds unless a Strength check frees them.

A corked vial that releases uncontrollable hiccups (and minor gusts) when opened near a person.

Target must succeed on a Constitution save or hiccup violently for rounds: they have disadvantage on Stealth and concentration checks during that time.

A little packet of powder that causes boots to grip better or, when used on a floor, to capture a shoepoint.

When sprinkled on one's boots, grants advantage on checks to maintain footing for 10 minutes. If sprinkled on a 5-foot square, counts as difficult terrain for 1 minute.

A fizzy vial that induces a powerful, theatrical sneeze—sometimes accompanied by confetti.

Target who drinks must make Constitution save or sneeze loudly for 1 round: grants disadvantage on ranged attack rolls and audible concentration checks, but may distract enemies granting allies advantage on one attack vs the distracted target.

A blotchy black-blue ink that, when used to write a single short phrase, causes the reader to momentarily forget it (rarely a good idea).

Anyone who reads text written with this ink must succeed on a Intelligence save or forget the content for 10 minutes.

A tiny vial that causes a potted plant or small living vine to sprout noticeably for a short time.

Used on a plant, it grows feet in one minute and remains animated but harmless for 1 hour. Can be used creatively in puzzles or showmanship.

A set of glass vials, droppers, and measuring spoons for aspiring alchemists.

Provides advantage on crafting checks to prepare non-magical potions and concoctions with proper time/materials.

A powdered pigment that tints smoke into bright colors for theatrical displays.

When added to any smoke-producing concoction, changes smoke color and pattern for up to 10 minutes. No mechanical effect beyond flair.

Candylike lozenge that releases a non-lethal shock and a loud pop when sucked.

When consumed and then expended, emits a 10-foot loud pop; creatures within must succeed on Constitution save or be stunned until end of their next turn (non-lethal, small chance to fail on wearing metal teeth).
Weapons2

A screw-top bottle containing a volatile red liquid that bursts into licks of flame on impact.

Thrown (range 20/60). On hit, deals fire to target and to creatures within 5 feet ( Dexterity save for half). Single use.

A small vial of corrosive fluid best tossed at inanimate objects or armor.

On a hit, deals acid to objects or creatures ( Dexterity save halves to fragile surfaces). Single use.
BU

Bumbles Tinkletoss

GnomeArtificer (Alchemist-flavored tinkerer)Lvl 3

Shop Atmosphere

Bumbles talks to every vial as if it were a pet and insists all transactions include a compliment to at least one bottle. The shop is a chaos of bubbling shelves, a ceiling mobile of expired corks, and a perpetual scent of citrus-and-copper. He offers 'one free pratfall lesson' for new customers and stamps receipts with a tiny laughing face that occasionally squirts confetti when opened.
Visual sheet

Turn Bumbles' Bubbling Blunders into a sheet

A high-res, share-ready sheet you can post or print.