Fizzlebim's Fizz & Flask

Est. 2025 Rock Gnome Artificer (alchemical hobbyist)

Fizzlebim's Fizz & Flask

Fizzlebim speaks quickly, interspersing words with soft whistles and the occasional pop from hidden alchemical toys. He insists on stamping every sale with a ti...

FI

Shopkeeper

Fizzlebim Tinkertoss, a Rock Gnome Artificer (alchemical hobbyist) (Lvl 1)

Keeper's Species

Rock Gnome

6 Potions7 Misc2 MiscEst. 823 gp

Shop Inventory

(15)
Potions6

A clear vial with a faintly warm red liquid that mends small wounds.

Heal 2 HPHeals HP when consumed (standard D&D 5e common potion effect).

Bitter, greenish syrup. Neutralizes common poisons if administered quickly.

Administering grants advantage on first saving throw against poison within 1 minute (per DM adjudication).

A viscous indigo liquid meant to dull senses. Mild soporific effect.

Targets who fail a Con save are drowsy for 1 round (disadvantage on initiative and Perception checks). Stronger versions sometimes available.

A floral-smelling draught that eases stiffness and minor aches.

Grants +2 on Strength (Athletics) or Dexterity (Acrobatics) checks for 1 hour (one skill choice per dose).

A clear, slightly bitter elixir that sharpens the mind for a short time.

Grants +2 to Intelligence (Investigation) or Wisdom (Perception) checks for 10 minutes (one skill choice).

A fizzy purple brew, brewed by Fizzlebim with secret techniques. Encourages boldness and creativity.

For 1 hour, consumer has advantage on Charisma (Performance) and Dexterity (Sleight of Hand) checks, but may hum loudly when excited (roleplay effect).
Miscellaneous7

A sticky glass sphere with orange, crackling liquid. Thrown like an improvised grenade.

On hit or break, deals fire damage and ignites flammable objects (treat as improvised thrown weapon; fragile).

A gritty paste applied to wounds; soothes irritation from common irritants and minor venoms.

Heals 1 HP over 1 minute; grants +1 on saves vs. minor poisons at GM discretion.

A basic set with glass vials, a small burner, mortar & pestle, measuring spoons, and a starter recipe (10 simple potions).

Grants advantage on one crafting check to make common potions if used under guidance; reusable kit.

A tiny phial of harmless flash used in festivals or as a signal; harmlessly pops and releases colored sparks.

Nonlethal visual effect; might distract or impress (DM adjudicates advantage on Performance check).

Sticky amber resin used to seal vials, bind gear, or set small splints.

Can be used to temporarily bind small items or create basic traps; becomes brittle after 1 day outdoors.

An empty jar lined with silver paint. Strange aura when moonlight hits it.

Fizzlebim claims it can 'catch' tiny sounds for later playback; may serve as a plot device.

Small sealed glass vials for carrying potions, inks, or poisons.

Durable enough for one long journey; fragile under strong blows.
Miscellaneous2

A slender phial of concentrated insect-venom tincture best applied to a blade or dart.

On a successful hit, target must succeed on a Con save or be poisoned for 1 minute (disadvantage on attack rolls and ability checks).

Emerald-hued serum distilled from moon-bruised herb. Potent sedative.

Target hit must make a Con save or fall unconscious for minutes (wakes if damaged).
FI

Fizzlebim Tinkertoss

Rock GnomeArtificer (alchemical hobbyist)Lvl 1

Shop Atmosphere

Fizzlebim speaks quickly, interspersing words with soft whistles and the occasional pop from hidden alchemical toys. He insists on stamping every sale with a tiny brass cog and refuses to sell certain strong poisons without a 'very good reason' (and a signed waiver). The shop smells of citrus, ozone, and faint smoke; shelves are a charming jumble of labeled glass, clinking vials, and a clockwork newt that mops spills. He sometimes offers a 'trial sip' of harmless mixtures to customers, accompanied by a melodramatic flourish.
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