Skratch's Second Take and Fence

Est. 2025 Goblin Rogue

Skratch's Second Take and Fence

The owner speaks entirely by clicking noises and whistles when excited. He performs transactions using his feet and a trained magpie to move items. He never rev...

SK

Shopkeeper

Skratch Gnarl, a Goblin Rogue (Lvl 5)

Keeper's Species

Goblin

12 Misc2 Potions2 Weapons2 ArmorEst. 4.1k gp

Shop Inventory

(18)
Miscellaneous12

A matched pair of runed stones that let two holders send a short telepathic message to one another once per day.

When you touch one stone and use an action, you cast the Sending spell targeting the bearer of the other stone. If no one bears the other stone, the spell is not cast and you know it.

A stout woven sack with a buckle ring that leads to an extradimensional pocket. Valuable and handy for carrying loot.

Uncommon. Extra-dimensional storage useful for travel and loot.

A full set of tools for picking locks and disabling small mechanical traps.

A wax-sealed scroll that contains the Identify spell. Useful for appraising mysterious items and magic.

When read by a caster who can cast Identify, the spell is cast. Otherwise the scroll is unintelligible or wasted.

Stout rope bundled and tied. Useful for climbing, binding, and hauling.

A brass lantern that can be lit and extinguished without fear of it blowing out easily.

Cold metal cuffs with a rusty sheen. Used by slavers and town guards alike.

A small silver sunburst on a chain. There are signs it was pried off a statue.

Illegal to sell openly; fence-only price and risk of being traced.

A delicate necklace with a dark, glassy bead. Charming but dangerous.

Cursed item. Curse manifests within 1 minute of donning and is difficult to remove by mundane means. Appears to be of unknown origin and is sold cheap to the unwary or used as bait by fences.

A set of crude but well-made prosthetic hook-arms. Oil-stained leather straps with spring hinges.

Grants the wearer one improvised grasp per hook; does not grant official hand actions for fine manipulation. Favored by amputees and pirates for basic hold tasks.

Packaging says 'novelties' but everyone knows what they are. Sold only to trusted buyers.

Illegal goods; good for bribes and low-risk buys, worthless in official mints.

A single stone matched to a missing twin. Smooth and cool to the touch, with faded runes.

Worth little for ordinary buyers; useful to someone repairing magic or scavenging components.
Potions2

A small glass vial of red liquid. The standard emergency healing potion adventurers rely on.

Heal 7 HPRestorative liquid sealed in a glass phial.

A heavier phial with a deeper crimson liquid. Heals a substantial amount for mid-level fights.

Heal 14 HPStronger restorative potion, common among seasoned adventurers.
Weapons2

A well-balanced short sword with a faintly runed pommel. The blade hums slightly when drawn.

Atk

A short polished rod scored with small notches, humming faintly with stored force.

Classic wand favored by nervous spellcasters.
Armor2

A reinforced shield with a small crystal inset that glows when danger is near.

AC +1

Soft-leather boots lined with felt and a strip of moon-silk. Great for sneaking in and out of places unnoticed.

Wearer has advantage on Dexterity (Stealth) checks made to move silently; does not grant magic to jump or run.
SK

Skratch Gnarl

GoblinRogueLvl 5

Shop Atmosphere

The owner speaks entirely by clicking noises and whistles when excited. He performs transactions using his feet and a trained magpie to move items. He never reveals where he got particularly valuable or infamous pieces and offers 'quiet shipping' via sending stones for trusted buyers only. All illegal sales require a nod and a coin slid under the counter.
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