The Bottled Blessing

Est. 2026 Rock Gnome Artificer (Alchemist)

The Bottled Blessing

The Bottled Blessing sits on a short lane off the town green, its front window a mosaic of stained glass vials that catch morning light like scattered jewels. I...

MI

Shopkeeper

Miri Emberwell, a Rock Gnome Artificer (Alchemist) (Lvl 6)

Keeper's Species

Rock Gnome

14 Potions2 MiscEst. 8.7k gp

Shop Inventory

(16)
Potions14

A small ruby-red vial whose liquid shimmers when shaken. The shop keeps these in a padded wooden crate for quick sale.

Heal 7 HPHeals hit points when consumed (average 7). Standard potion of healing.

A thicker, deep-red potion in a corked phial. Often bought by parties heading into known danger or to outfit a designated combat medic.

Heal 14 HPHeals hit points when consumed (average 14).

A layered brown-and-gray potion that looks like banded stone. Use before scaling cliffs, castle walls, or dungeon shafts.

Grants climbing speed equal to your walking speed for 1 hour and advantage on Strength (Athletics) checks made to climb.

Cloudy sea-green liquid with a tiny floating bubble. Sold to fishermen, sailors, and teams planning underwater exploration.

After drinking, you can breathe underwater for 1 hour.

Orange, smoky liquid that hisses softly in its container. A popular one-shot tactical tool for clearing minion lines.

Allows the drinker to exhale a line/bolt of fire () up to three times or for 1 hour, Dexterity save for half.

A cobalt-blue potion that steams as if boiling. Often taken before a boss fight for reliable first-round boosts.

For 1 hour after drinking, you gain 10 temporary hit points and are affected by the Bless spell (no concentration).

A vial that looks empty yet hums faintly. Reserved as a rare sale or tide-turner for heists and stealth missions.

Grants invisibility to the drinker and anything they wear or carry for up to 1 hour (ends early if the drinker attacks or casts a spell).

A clear red elixir with tiny bubbles like starlight. Kept under lock until the owner verifies the buyer's need; immensely valuable on expedition.

When consumed, cures any disease afflicting the drinker and ends the blinded, deafened, paralyzed, and poisoned conditions.

A clear, slightly effervescent vial labelled by the damage type inside. Useful before fights featuring a dominant element.

Grants resistance to one damage type (chosen when brewed or drawn at random by the seller) for 1 hour.

A variant listing included for flavor; often conflated with Potion of Heroism on merchant ledgers. (Shopkeeper occasionally trades these with trusted customers.)

For 1 hour after drinking, the drinker gains the effect of the Bless spell (no concentration required) and 10 temporary hit points.

A mossy-green potion with flecks of feather. Favored by rangers and beast-keepers preparing to avoid unnecessary conflict.

When consumed, the drinker can cast the Animal Friendship effect for 1 hour (no concentration); lasts according to item text.

A pale-silver vial that makes the hair on your arm stand up. Used for careful information-gathering; ethically questionable in some taverns.

Grants the drinker limited telepathic access to a nearby creature's surface thoughts for 1 hour (subject to DM discretion).

A squat, clear phial labeled 'Quick Mend' in the shopkeeper's neat script. Lower potency but cheaper and useful for mid-dungeon top-ups.

Heal 7 HPHeals hit points when consumed (average 7.5). Designed as a cheaper, faster-brewed alternative to a Potion of Healing.

A small spray-glass bottle filled with a silvery mist. A favorite among negotiators, inns, and some paladins who prefer nonviolent solutions.

When inhaled or sprayed in a 5-foot radius, grants advantage on Wisdom saving throws and a calming effect for 10 minutes (good to ease frightened NPCs or reduce social tension).
Miscellaneous2

A clear amber vial labelled 'Antitoxin'. A standard adventuring precaution against venomed traps and assassin bites.

Gives advantage on saving throws against poison for 1 hour after drinking.

Small, empty glass vials. Adventurers often buy these to decant potions or to collect samples while exploring.

Empty glass vials for carrying potions; thin cork included.
MI

Miri Emberwell

Rock GnomeArtificer (Alchemist)Lvl 6

Shop Atmosphere

The Bottled Blessing sits on a short lane off the town green, its front window a mosaic of stained glass vials that catch morning light like scattered jewels. Inside, counter shelves are stacked chest-high with labeled cubbies; a low steam of herbal aromas hangs in the air and faint bell jars bubble quietly in a corner where Miri experiments. The shop smells of lemon balm, resin, and the faint tang of crushed fire salts. The owner is Miri Emberwell, a jovial rock gnome artificer and alchemist who runs the place with a mixture of scientific curiosity and grandmotherly hospitality. She hums when she brews, insists on examining any adventurer's wounds before selling rare cures, and will barter: a useful bit of lore or a vial of rare monster ichor gets you a discount. She keeps a ledger for local healers and reserves the most potent elixirs for customers she trusts. Regular customers know she marks slightly imperfect brews with a tiny dot on the cork; Miri will gladly teach a party how to identify a false potion if they trade a favor or help her mount a difficult reagent-gathering errand.
Visual sheet

Turn The Bottled Blessing into a sheet

A high-res, share-ready sheet you can post or print.