Merris' Wand and Vial - Tent of Sundry Wonders (Grand Bazaar, The Coins)

Est. 2025 Half-elf Wizard

Merris' Wand and Vial - Tent of Sundry Wonders (Grand Bazaar, The Coins)

The tent is adorned with mismatched coins and a battered balance scale. The proprietor insists on weighing every coin by hand before accepting it. They hum soft...

LY

Shopkeeper

Lysandra Merris, a Half-elf Wizard (Lvl 4)

Keeper's Species

Half-elf

4 Potions1 Misc4 Misc3 Misc4 MiscEst. 1.2k gp

Shop Inventory

(16)
Potions4

A small corked vial of pale green liquid. The most common healing potion carried by fledgling adventurers.

Heal 5 HPHeals (potion created at minimum caster level 1). Instantaneous.

A heavier, amber liquid favored for restoring more serious wounds between fights.

Heal 12 HPHeals (potion made at minimum caster level 3). Instantaneous.

Clear, almost oily potion that seems to swallow light. Useful for quick escapes or thefts.

Grants invisibility as the invisibility spell (created at CL 3). Lasts up to 3 minutes or until the drinker attacks or casts a spell.

A rare concoction sold in the Coins as both a charm and a simple healer; prized by scouts and thieves.

Heal 4 HPWhen applied as a salve, restores HP (average shown) and grants the user a +2 circumstance bonus to Stealth checks for 1 hour in natural moonlight or dim light. Single use.
Miscellaneous1

A rolled parchment kept in a tin tube. Useful for a sure strike when spellcasters are scarce.

Casts Magic Missile (one casting at 1st-level). Single-use; readable only by a caster who can cast the spell or via Use Magic Device.
Miscellaneous4

A sealed glass rod that glows brightly when snapped; a mundane alternative to torches.

Provides bright light for 6 hours, disposable once used fully.

A worn but serviceable pouch for common spell components.

Holds spell components; helps a caster avoid buying uncommon bits in minor situations.

A small, clear glass vial with a stopper. Sold in singles or in small bundles.

A bottle of black ink. Not magical, but essential for scrolls and ledgers.

Miscellaneous3

A sealed clay flask filled with a sticky, flammable paste. Popular with sailors and cutpurses alike.

On a direct hit deals fire damage and continues to burn for the following round (targets within 5 feet take 1 fire as splash).

A leather pouch filled with sticky resin and grit; when it bursts it glues feet in place.

On hit, entangles the target (as the tanglefoot bag effect). Slows movement and can impose -10 to Escape checks while entangled.

A bitter-smelling vial that eases the bite of common venoms and spoiled food.

Gives +5 alchemical bonus on Fortitude saves vs poison for 1 hour when consumed.
Miscellaneous4

A modest silver brooch set with a milky stone that faintly pulses when night falls.

Once per day the wearer can activate to shed light equivalent to a sunrod for 1 hour.

A brass token sold by the tent's proprietor as 'a little help for a heavy purse.'

Once per day, the holder can flip the coin and gain a +1 circumstance bonus to a single skill check or Charisma-based social roll. GM discretion on applicability.

A pale feather quill that seems to guide the hand of the scribe.

When used to scribe scrolls or copy spells, reduces required time by 25% (minimum 1 hour) and grants a +1 circumstance bonus to the Craft: scribe check.

A short iron rod wrapped with copper wire; useful for scouts and curious coin-pickers.

Has 3 charges. Spending 1 charge casts Detect Magic (10 minutes). Simple activation (standard action) to extend the utility of low-level casters.
LY

Lysandra Merris

Half-elfWizardLvl 4

Shop Atmosphere

The tent is adorned with mismatched coins and a battered balance scale. The proprietor insists on weighing every coin by hand before accepting it. They hum softly whenever a bargain is struck and will slide a cheap charm or an extra vial if a customer tells a good story.
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