Corbin's Corner: General Goods & Provisions
Est. 2025 • human ranger
Corbin's Corner: General Goods & Provisions
Marel hums an old hunting tune while working, absentmindedly sharpening blades with a river stone. He refuses to sell lockpicks to anyone who won't leave a trad...
Shopkeeper
Marel Corbin, a human ranger (Lvl 3)
Keeper's Species
human
Shop Inventory
(23)Dried meats, hardtack, and compressed fruit—stable calories for one day of travel.
A sturdy metal canteen with a leather strap. Keeps water usable for days.
A wooden torch, burns for 1 hour providing bright light in a 20-foot radius.
Well-made common rope, serviceable for climbing, rigging, and tying.
A warm, padded bedroll: a comfortable place to take a short or long rest outdoors.
Bandages, salves, and splints to treat minor wounds and stabilize the injured.
A small metal whistle that emits a loud, piercing note to call allies.
A weathered, hand-drawn map showing trails, fordable rivers, and known hunters' blinds.
Small picks and tension tools for opening simple locks.
A heavy cloak treated to resist light rain and brush; useful for cold nights.
A small paste of soothing herbs to close minor wounds and ease pain.
Hooks, line, a reel and a few basic sinkers—good for supplementing rations.
A stout iron padlock for chests and doors with a simple key.
Basic writing supplies for journals, letters, and maps.
A small bullseye lantern that produces a steady beam; includes a pint of oil (6 hours burn).
Tools for safe climbing and anchoring on rock faces and ruins.
Basic steel dagger. Reliable for combat or daily tasks.
A common short sword with a keen edge—favored by scouts and city watch.
A reliable light crossbow with a simple stock and a spare string. Comes with a basic case.
Worn studded leather offering decent protection without hindering movement.
Round wooden shield reinforced with iron rims, good for blocking common blows.
A simple red potion that mends wounds when drunk.
A compound of herbs and distilled brews to help neutralize toxins.
Marel Corbin
Shop Atmosphere
“Marel hums an old hunting tune while working, absentmindedly sharpening blades with a river stone. He refuses to sell lockpicks to anyone who won't leave a trade item or plausible alibi. He offers knowledge of nearby trails and rumors in exchange for odd favors (repairing a fence, delivering a parcel). On rainy days he gives a free cup of spiced tea to customers.”
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