The Gilded Quill & Binding

Est. 2025 Human Wizard

The Gilded Quill & Binding

The shop favors the written word over loud customers; Mirelle insists on inspecting the binding of any book offered for trade and uses a tiny brass stamp to mar...

MI

Shopkeeper

Mirelle Thatch, a Human Wizard (Lvl 8)

Keeper's Species

Human

11 Misc2 Potions1 Armor1 WeaponsEst. 2.2k gp

Shop Inventory

(15)
Miscellaneous11

A well-bound compendium of local herbs, their uses, and safe preparations. Popular with apothecaries and sages.

Canonical equipment: a mundane Book (cost per PHB/SRD).

A blank spellbook suitable for recording spells and arcane notes; heavy and well-made.

Essential gear for wizards; contains no spells when sold unless otherwise noted.

A small glass vial of dark, lasting ink favored by scribes and wizards.

Canonical item (SRD/PHB equipment).

A single sheet of treated parchment, smooth and durable; suitable for important writing.

Canonical item.

A stout leather satchel whose interior is larger than its outside. Perfect for book transport.

Canonical wondrous item. Useful for hauling tomes and library equipment.

A neat roll of vellum, inked in a hand that looks like no living scribe's. This copy holds a single 1st-level spell.

Consumes on use; functions as the written spell.

A brass-framed lens that brings fine script and faded ink into focus.

Canonical equipment; grants advantage on inspection checks to read tiny script.

A long, glossy quill that hums faintly when held; prized by explorers and translators.

Quill of Common Tongues: once per day, can transcribe spoken language into written Common for up to one page and grants advantage on a single Language or Insight check related to that text.

A sliver of parchment stitched with silver thread; scribes swear the right note in the margin can jog memory.

Margolin's Margin (enchanted bookmark): limited, single-use skill aid.

A small, pearlescent bottle of ink stored in a case of cedar wood.

Ink of Everlasting Script: text written with it does not fade and resists mundane attempts to erase it; magical attempts to alter still function normally.

A small brass lamp whose wick is replaced by a carved crystal that glows on command.

Everbright Lamp: glows without flame; pleasant glow for reading and preservation.
Potions2

A vial of red liquid that mends wounds when drunk.

Heal 7 HPHeals HP when consumed.

A larger, shimmering flask favored by veteran adventurers for tougher fights.

Heal 14 HPHeals HP when consumed.
Armor1

A dark, well-stitched cloak trimmed with subtle runes. Much-coveted by traveling sages.

AC +1While wearing, grants +1 to AC and +1 to all saving throws.
Weapons1

A slim yew wand inlaid with mother-of-pearl runes; often purchased by those who prefer reliable arcane force.

7 charges; expend 1-3 charges to cast Magic Missile at increasing strength; regains charges at dawn.
MI

Mirelle Thatch

HumanWizardLvl 8

Shop Atmosphere

The shop favors the written word over loud customers; Mirelle insists on inspecting the binding of any book offered for trade and uses a tiny brass stamp to mark new stock with the shop's sigil. A resident pet raven named 'Footnote' insists on perching atop any tome the owner reads aloud; customers who speak in verse receive a complimentary ribbon.
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