Quillthane's Curios & Cantrips

Est. 2025 Half-Elf Wizard (Divination/Enchanter)

Quillthane's Curios & Cantrips

Maris composes short, personalized enchantments onto purchases free of charge—tiny flourishes like shifting script or a faint chime—unless the item is restricte...

MA

Shopkeeper

Maris Quillthane, a Half-Elf Wizard (Divination/Enchanter) (Lvl 7)

Keeper's Species

Half-Elf

2 Potions15 Misc2 Weapons2 ArmorEst. 32.5k gp

Shop Inventory

(21)
Potions2

A small crystal phial of warm, rosy liquid that closes wounds and restores vigor.

Heal 2 HPStandard D&D 5e Potion of Healing (restores HP).

A clear, slightly viscous potion that cools the temples and leaves a faint taste of mint; protects thoughts.

Functions as the Potion of Mind Shielding (standard effect: stores a soul, grants immunity to detection/reading thoughts).
Miscellaneous15

A single-use parchment with Detect Magic (1st-level), written in shimmering ink.

Cast Detect Magic as per the spell. Single use then fades.

A smooth, opalescent pearl that warms in the palm when spells are prepared annoyingly wrong.

Once per day, regains one expended spell slot of up to 1st level (standard effect).

A heavy scroll sealed with red wax. The script flickers like embers if uncorked.

Single-use scroll casting Fireball at 3rd-level. Usable only by someone who can cast 3rd-level spells or who makes an Arcana check as per scroll rules.

A thin silver ring engraved with a tiny feather. The wearer never falls faster than 60 feet per round.

Activates automatically to slow falls (standard Feather Fall effect).

A faintly iridescent scroll that renders the reader invisible for up to a minute per the spell.

Single use. Invisibility as per the spell (concentration not required for the first minute if cast from scroll? Follow standard rules).

A satchel of common trinkets: chalk, bird feathers, a sliver of glass, and a small bell used for cantrip gestures.

No mechanical bonus; useful for flavor and for casters who need components.

A well-kept leather pack with runes sewn into the straps; the interior is larger than it appears.

Functions as a standard Handy Haversack (items always on top when reached for).

A thin stick that produces a cloud of harmless gray smoke when cracked; lasts ~1 minute.

Used for concealment and theatrical effect. Nonmagical but frequently sold to rogues and bards.

A raven feather attached to a glass shaft; the tip never runs dry and writes in the color the user thinks of.

Magical writing tool; can transcribe spells into a spellbook at -2 time (roleplay benefit).

A tiny sachet of pale powder that, when thrown into the air, renders creatures that inhale it invisible for minutes.

Functions as standard Dust of Disappearance. Single use pouch contains multiple doses (3 uses).

A palm-sized stone etched with a sigil that flares when defensive spells are called.

Once per day, casts Shield when activated. Recharge requires specific ritual.

Leather pouch containing charcoal, sulfur, bat guano, and other basic component staples.

Contains common material components worth ~25 gp; nonconsumable items not included.

A scroll with tightly woven sigils that snap when held against ongoing enchantments.

Single-use: Dispel Magic as per the 3rd-level or higher interaction rules.

A folded map that, when attuned for 10 minutes, shows the immediate layout of a building within 1 mile.

Limited scrying effect (local map only). Useful recon tool for dungeon delving.

A silver-inked scroll that glows when undead are near; grants protection from undead for 1 minute when used.

AC +2Functions like Protection from Evil and Good vs undead for 1 minute (DM adjudication). Single use.
Weapons2

A slim mahogany wand topped with a crystal that hums faintly. Shoots force darts.

Has 6 charges; can expend 1-3 charges to cast Magic Missile (1st-level to 3rd-level). Regains each dawn.

A glass ampoule filled with a volatile, sticky liquid that ignites on impact.

Thrown weapon; lights flammable objects. Single use.
Armor2

A dark-green cloak with silver thread along the hem that seems to shift in the light.

AC +1While worn, grants bonus to AC and saving throws (standard Cloak of Protection).

Leather bracers stitched with runic thread that vibrate when spells are near.

AC +1While wearing and not using a shield, grants +1 to AC when attuned.
MA

Maris Quillthane

Half-ElfWizard (Divination/Enchanter)Lvl 7

Shop Atmosphere

Maris composes short, personalized enchantments onto purchases free of charge—tiny flourishes like shifting script or a faint chime—unless the item is restricted. The shop smells faintly of lemon oil and old paper; a small glass jar labeled "tips for stories" sits by the register, and customers who leave a tale of their last adventure are often given a token discount or a free cantrip component.
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