The Tempered Anvil

Est. 2025 Dwarf Artificer

The Tempered Anvil

The shop emits a constant faint clink as hammers strike metal. The proprietor will only bargain down to the nearest 5 gp unless offered a trade in quality or pr...

GA

Shopkeeper

Garrik Stoneforge, a Dwarf Artificer (Lvl 12)

Keeper's Species

Dwarf

6 Weapons7 Armor5 Misc3 PotionsEst. 104.1k gp

Shop Inventory

(21)
Weapons6

A finely balanced longsword with runes along the fuller that glow faintly when drawn.

Atk Grants +1 to attack and damage rolls.

A masterwork blade tempered in uncommon magics; its edge shimmers with a faint blue sheen.

Atk Grants +2 to attack and damage rolls.

A longsteel blade with a groove like a tongue; when commanded the edge bursts into harmless blue flame that scorches foes.

Atk When ignited, the blade deals an extra fire damage on hit while flaming.

A leather quiver lined with silver thread, filled with finely fletched, magically-honed shafts.

Atk Each ammunition piece grants +1 to attack and damage for the shot.

A compact throwing axe with an iron-inlaid haft that hums faintly when in flight.

When thrown, it flies back to the wielder's hand at the end of the attack if not impeded.

A halberd forged in tempest-black steel with a runic lightning motif along the haft.

Atk Once per short rest the wielder can channel a lightning burst on a hit.
Armor7

Full plate of hammered steel inlaid with faint runic bands that glow when danger is near.

AC +19Grants +1 to AC over normal plate.

A roundsteel shield whose boss shimmers with a protective sigil.

AC +3Shield functions as a +1 shield (total shield bonus +3 to AC when wielded).

A dark wool cloak lined with a thin rune-stitched silver thread.

AC +1Grants +1 to AC and +1 to saving throws while worn.

Soft-leather boots with elastic soles that swallow the clack of footsteps.

Wearer moves and acts quietly; grants advantage on Dexterity (Stealth) checks to move silently.

A pair of polished leather bracers inlaid with adamant and etched symbols of warding.

AC +2Grants +2 to AC when wearer is not wearing armor.

A suit of gleaming half-plate hammered with dark metal flecks; heavier than mithral but durable.

Critical hits against wearer become normal hits.

Boots fitted with spring-loaded soles and etched with quicksilver runes.

When activated, grants a hastened state similar to a short-duration speed boost; exact duration and limits governed by wearer.
Miscellaneous5

A simple band of polished metal, its surface engraved with a tiny shield motif.

AC +1Grants +1 to AC and +1 to all saving throws while worn.

A capacious seasoned canvas sack with a mouth sewn in runed leather.

Stores up to 500 pounds without change in weight; internal dimensions approximate 2 feet by 4 feet by 2 feet.

A full set of armorer's tools in a reinforced leather roll; essential for on-the-road repairs.

Small maintenance kit for weapons and armor to keep edges keen and leather supple.

A heavy grappling hook used for scaling walls or securing ropes.

Potions3

A ruby-red vial of swirling liquid; warm to the touch.

Heal 14 HPInstantly restores hit points when consumed.

A small glass phial filled with pale, soothing liquid.

Heal 7 HPInstantly restores hit points when consumed.

A heavy crystal flask containing a bright, silvered fluid that mends grievous wounds.

Heal 28 HPInstantly restores a large number of hit points when consumed.
GA

Garrik Stoneforge

DwarfArtificerLvl 12

Shop Atmosphere

The shop emits a constant faint clink as hammers strike metal. The proprietor will only bargain down to the nearest 5 gp unless offered a trade in quality or provenance. He collects broken weapon parts to reforge in his 'midnight batch'. A small rescued warhorse named Nails sleeps in the rear stall and occasionally nudges customers for treats.
Visual sheet

Turn The Tempered Anvil into a sheet

A high-res, share-ready sheet you can post or print.