The Salted Grimoire

Est. 2026 Half-elf Wizard

The Salted Grimoire

The shop smells faintly of brine and fresh ink. Shelves are lined with sea-glass jars, conch-shell albarellos, and coral-shaped bookends. The shopkeeper obligin...

MA

Shopkeeper

Maris Saltvein, a Half-elf Wizard (Lvl 9)

Keeper's Species

Half-elf

3 Potions9 Misc1 Armor1 WeaponsEst. 17.6k gp

Shop Inventory

(14)
Potions3

A small glass phial of deep-sea-blue liquid. Restores a modest amount of hit points when consumed.

Heal 7 HP

A heavier, salt-streaked vial whose contents swirl like surf. Restores a larger amount of hit points when consumed.

Heal 14 HP

A small vial of briny, sparkling liquid that steadies the stomach and calms the lungs.

Temporary benefit for aquatic activity.
Miscellaneous9

A stout, salt-stained pack that looks ordinary until opened. A timeless classic for adventurers with too much loot.

A simple band of hammered silver with a faint sheen like a polished shell. Worn on the finger.

AC +1Adds +1 to AC and all saving throws while attuned.

A short, ivory-colored wand with tiny salt crystals set along its length. When used it fires harmless-seeming motes of force that strike true.

Can cast the magic missile spell; contains a finite number of charges.

A brittle scroll sealed with a ring of corrosive salt; when unrolled it smells faintly of smoldering kelp.

Allows casting Fireball without using a spell slot when read and activated by a spellcaster who can cast the spell, or with an ability check otherwise.

A weathered, salt-etched spellbook bound in whale-leather. Pages are slightly damp to the touch yet never mold.

Facilitates spell copying and minor arcane insight near the sea.

A faceted, sea-blue crystal that condenses saltwater into a thin mist when turned.

Creates a local fog effect; useful for escapes or setting up advantageous positioning.

A quill that never dries, its nib stained the color of brackish foam.

Limited daily translation and transcription capability.

A silver locket in the shape of a lighthouse. Inside is a sliver of polished abalone that glows faintly at dusk.

Light and minor guidance; small navigation bonus.

A brass compass whose needle moves with the ocean's memory rather than true north.

Magical navigation aid useful for coastal travel.
Armor1

A cloak with a sheen like wet kelp. Lightweight and protective, it seems to shrug off small misfortunes.

AC +1Adds +1 to AC and to all saving throws.
Weapons1

A masterwork blade framed with mother-of-pearl inlay. Reliable and true, favored by skilled sailors who fight on deck.

Atk +1 to attack and damage rolls.
MA

Maris Saltvein

Half-elfWizardLvl 9

Shop Atmosphere

The shop smells faintly of brine and fresh ink. Shelves are lined with sea-glass jars, conch-shell albarellos, and coral-shaped bookends. The shopkeeper obligingly wraps purchases in oiled cloths and sprinkles a pinch of 'preservative salt' over scrolls. A tide-clock above the counter ticks to an unknown rhythm; when the tide-clock rings a single bell, small enchanted items hum with stored energy. Maris often hums an old dockyard shanty and will accept interesting stories or rare shells as partial trade. He dislikes loud brass instruments in the shop.
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