Brindle's Sundries & Provisions

Est. 2025 Human Rogue (craftsman background)

Brindle's Sundries & Provisions

Marta hums an old harvest tune while she works and will haggle with friendly travelers but refuses to sell lockpicks to anyone who can't charm her (DC 12 Persua...

MA

Shopkeeper

Marta Brindle, a Human Rogue (craftsman background) (Lvl 3)

Keeper's Species

Human

20 Misc1 Armor2 Weapons3 Potions1 MiscEst. 364 gp

Shop Inventory

(27)
Miscellaneous20

A plain, well-stitched shirt of common weave. Comfortable for travel.

Sturdy pack with straps, fits bedroll, rations and small gear.

Sturdy rope used for climbing, tying, and general work.

Simple canvas bedroll providing basic comfort outdoors.

A day's ration of salted meats, hard bread, and dried fruit.

Basic fire-starting kit — reliable when kept dry.

Treated leather waterskin; holds about 4 pints.

Protective hood reduces wind disturbance; uses oil for light.

Covers 30 ft bright, 60 ft dim

Bandages and salves useful for stabilizing the injured.

Stabilize requirement reduced; provides advantage on Medicine checks to stabilize

A practical map of the local roads, farms, and notable landmarks.

A modest set of picks and tools for opening non-magical locks.

Grants +1 to Thieves' Tools checks when used by trained users

Basic fishing tackle — useful for riverside survival.

Compact kit for starting small fires and lighting fuses.

A heavy kettle for cooking stews over a fire.

Small field kit for cartographers and scouts.

Cloth-rolled incense that creates thick smoke when burned — useful for signaling or cover.

Produces dense smoke for a 10-ft radius for 1 minute

A chained spring trap useful for catching medium-sized animals (or creative uses).

Can restrain a Medium beast with a Strength check to escape

A small stone for sharpening blades.

A midweight cloak treated to repel light rain and hide dirt.

Grants advantage on Stealth checks in rural terrain when hood is worn (flavor, not guaranteed)

A small leather pouch with common components for low-level spells.

Armor1

Light armor made from cured hide. Good for scouts and travelers.

AC +11
Weapons2

A simple steel dagger. Useful for utility and defense.

Light, finesse

Common shortsword, serviceable for adventuring parties.

Versatile for one-handed fighting
Potions3

A small vial of red liquid. Heals minor wounds when drunk.

Heal 10 HPCures HP (standard potion of healing)

Counteracts toxins if administered quickly after exposure.

Gives advantage on saving throws against poison for 1 hour

A pocket-sized herbal sachet that soothes stomach poisons and mild toxins.

Grants bonus to Con saving throws vs ingested toxins for 1 hour
Miscellaneous1

A single needle threaded with faint magic; repairs garments almost instantly.

Repairs tears and rips in clothing in 1 minute; can mend up to 1 gp-worth of gear per day
MA

Marta Brindle

HumanRogue (craftsman background)Lvl 3

Shop Atmosphere

Marta hums an old harvest tune while she works and will haggle with friendly travelers but refuses to sell lockpicks to anyone who can't charm her (DC 12 Persuasion) or provide a convincing reason. She keeps a mason jar of coins labelled 'Squirrel Fund' on the counter for small-change returns and sometimes slips customers a free piece of dried fruit if they've helped around the shop.
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