Brindle's Sundries & Provisions
Est. 2025 • Human Rogue (craftsman background)
Brindle's Sundries & Provisions
Marta hums an old harvest tune while she works and will haggle with friendly travelers but refuses to sell lockpicks to anyone who can't charm her (DC 12 Persua...
Shopkeeper
Marta Brindle, a Human Rogue (craftsman background) (Lvl 3)
Keeper's Species
Human
Shop Inventory
(27)A plain, well-stitched shirt of common weave. Comfortable for travel.
Sturdy pack with straps, fits bedroll, rations and small gear.
Sturdy rope used for climbing, tying, and general work.
Simple canvas bedroll providing basic comfort outdoors.
A day's ration of salted meats, hard bread, and dried fruit.
Basic fire-starting kit — reliable when kept dry.
Treated leather waterskin; holds about 4 pints.
Protective hood reduces wind disturbance; uses oil for light.
Bandages and salves useful for stabilizing the injured.
A practical map of the local roads, farms, and notable landmarks.
A modest set of picks and tools for opening non-magical locks.
Basic fishing tackle — useful for riverside survival.
Compact kit for starting small fires and lighting fuses.
A heavy kettle for cooking stews over a fire.
Small field kit for cartographers and scouts.
Cloth-rolled incense that creates thick smoke when burned — useful for signaling or cover.
A chained spring trap useful for catching medium-sized animals (or creative uses).
A small stone for sharpening blades.
A midweight cloak treated to repel light rain and hide dirt.
A small leather pouch with common components for low-level spells.
Light armor made from cured hide. Good for scouts and travelers.
A simple steel dagger. Useful for utility and defense.
Common shortsword, serviceable for adventuring parties.
A small vial of red liquid. Heals minor wounds when drunk.
Counteracts toxins if administered quickly after exposure.
A pocket-sized herbal sachet that soothes stomach poisons and mild toxins.
A single needle threaded with faint magic; repairs garments almost instantly.
Marta Brindle
Shop Atmosphere
“Marta hums an old harvest tune while she works and will haggle with friendly travelers but refuses to sell lockpicks to anyone who can't charm her (DC 12 Persuasion) or provide a convincing reason. She keeps a mason jar of coins labelled 'Squirrel Fund' on the counter for small-change returns and sometimes slips customers a free piece of dried fruit if they've helped around the shop.”
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