Windquill's Fletching & Fine Arrows

Est. 2025 Half-elf Ranger

Windquill's Fletching & Fine Arrows

Maera whistles a two-note hunting tune while she works and insists customers sign the 'shooting ledger'—a ledger she keeps of bows sold to track provenance. She...

MA

Shopkeeper

Maera Windquill, a Half-elf Ranger (Lvl 8)

Keeper's Species

Half-elf

8 Weapons9 MiscEst. 540.3k gp

Shop Inventory

(17)
Weapons8

A well-made, balanced longbow of yew with a leather grip. Standard military quality, favored by hunters and adventurers.

None (mundane)

A compact bow of maple, easy to string and useful in tight spaces or from mounts.

None (mundane)

A longbow subtly enchanted to give the wielder a +1 to attack and damage rolls made with it.

Atk +1 to attack and damage

A single arrow tipped with alchemical paste: on hit it erupts in a small gout of flame ( fire).

Ignites flammable objects on a hit; expendable

A rare magic arrow crafted to strike lethally against humanoid prey. If it hits and the target fails a save, it deals massive extra damage.

As Arrow of Slaying (target type: humanoid). One-use.

A stiff composite bow reinforced for slightly higher draw; favored by mounted hunters. Counts as a longbow for stats but is lighter.

Slightly reduced weight; easier to use on horseback

An arrow crackling faintly with stored storm energy. On hit, it discharges lightning () in a small arc.

May arc to adjacent targets (GM adjudicates)

A single arrowhead that releases a concussive burst on impact ( force to target and to each creature within 5 ft).

Small area effect; fragile and expensive
Miscellaneous9

A leather-and-cloth quiver that opens into extradimensional space. Keeps ammunition dry and organized.

Holds many arrows/bolts and small items; always dry

Twenty well-forged iron-head arrows with simple fletching. Common and reliable.

None

Arrows with serrated barbs designed to cause more tearing on living targets. Not magical.

May increase post-combat bleeding at GM discretion

Tools, glue, feathers, and clamps for creating or repairing arrows (sufficient for ~20 arrows).

Allows crafting of arrows and minor repairs without a workbench

A durable, waxed sinew string that reduces string noise and lasts longer than common rope.

Reduces chance of string breakage; minor stealth benefit

A small quiver lined with a return rune. Arrows fired from this quiver return to it after being loosed (one arrow at a time if enchanted individually).

Returned ammunition; reduces resupply needs

Wooden arrows with rounded, blunted tips for safe training or tournaments.

Non-lethal when used as directed

A set of fletchings enchanted to muffle the whistle of an arrow in flight, granting a stealthy shot.

Arrows fletched with these grant advantage on stealth checks to remain unheard when fired from 60 ft or more

Maera or an apprentice will repair or replace fletching and restring bows to like-new condition.

Can add specialty touches (camouflage, dyes) for +2 gp
MA

Maera Windquill

Half-elfRangerLvl 8

Shop Atmosphere

Maera whistles a two-note hunting tune while she works and insists customers sign the 'shooting ledger'—a ledger she keeps of bows sold to track provenance. She refuses to sell certain lethal arrows or enchantments to anyone she suspects of foul intent (good-aligned or lawful PCs can persuade her; chaotic or obviously villainous buyers will be turned away). She keeps a jar of shiny feathers on the counter; if offered a trade of equal value, she’ll sometimes throw in an extra fletched arrow bundle for free.
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