The Weathered Anvil - AI-generated fantasy Shop

The Weathered Anvil

Est. 2026 Human Blacksmith

The Weathered Anvil

Tally marks in charcoal line the stone walls, noting repairs and who owes what. Small bits of seaweed and salt are fused into some older tools as if the metal r...

GA

Shopkeeper

Garron Vex, a Human Blacksmith (Lvl 6)

Keeper's Species

Human

5 Weapons5 Armor8 Misc1 PotionsEst. 3.5k gp

Shop Inventory

(19)
Weapons5

A well-forged longsword, balanced and true. Common among town guards and traveling blades.

A solid warhammer, favored by dockworkers who sometimes need to double as muscle.

A light crossbow in working order, with a padded stock and cleaned mechanism. Good for coastal hunting and watch duty.

Forged by Garron for a patron long gone. The head carries a faint blue tinge and small traces of fused seaweed. A favored tool turned weapon.

Atk Once per short rest, when you hit a creature with this hammer you may deal an extra lightning damage. Salt-scarred head hums faintly near storms.

A reinforced net used for hauling slabs of catch or for subduing sea-snakes that stray into the harbor. Stronger than a common net.

Functions as a net; creatures snagged have disadvantage on Strength checks to escape if they are no larger than Large and wearing armor weighed down by water.
Armor5

A round wooden shield banded with iron. Good condition and reasonably light.

AC +2

Riveted chain mail, sea-salt pitted in places but reinforced. Solid protection for frontline fighters.

AC +16

Overlapping metal scales sewn to leather backing. Stillharbor guards favor this for the balance of protection and mobility.

AC +14Disadvantage on Stealth in muddy or wet conditions unless treated.

Studded leather reinforced with small iron studs. Useful for scouts and rogues who need quiet protection.

AC +12

A scale cuirass treated with an alloy that beads water away. Worn by Harborguard captains during storms.

AC +15Resists the first 1 point of cold damage from each source once per short rest; treated to resist salt corrosion.
Miscellaneous8

A box of common arrows, fletched and balanced. Some shafts show faint salt stains but still true.

A well-maintained set of smith's tools. Garron takes pride in these; they are kept tidy and rust-free.

Grants proficiency with Smith's Tools when used.

Embercoil Tongs: the coils keep the grip from overheating and hum when near molten metal.

Once per long rest, grants advantage on one Strength (Smith's Tools) or Constitution saving throw to endure heat while repairing or forging metal.

Runes trace each shoe in a pattern that mirrors the tide. Popular with trading caravans that take pathless coastal routes.

When nailed to a willing mount, grants that mount +5 feet to its speed and advantage on checks to traverse difficult natural terrain for 24 hours. Lasts until removed.

Small rivets hammered and soaked in a salt-cure so they do not flake in brine. Cheap and useful.

A gritty paste Garron mixes to smooth pitted steel and seal small cracks. Sold in a tin for quick field fixes.

Applied to nonmagical metal objects: restores hit points to an object's broken parts per hour of work (DM adjudicates).

Garron's standard day labor for small jobs and quick sharpening. Most townsfolk bring coins and a cup of strong tea.

Siren's Bell: a curious trinket that fishermen say keeps nets from tangling when set at dawn.

Once per day, when rung softly, grants advantage on Charisma (Animal Handling) checks made to calm or lead small aquatic creatures for 1 hour. Does not affect hostile monsters.
Potions1

A small phial of clear-red liquid. A common curative sold at many shops; valuable on long voyages.

Heal 7 HP
GA

Garron Vex

HumanBlacksmithLvl 6

Shop Atmosphere

Tally marks in charcoal line the stone walls, noting repairs and who owes what. Small bits of seaweed and salt are fused into some older tools as if the metal remembers the water. Garron keeps a single, clean hammer laid across the anvil that he will only lend out in genuine need; he will accept a favor or a story in lieu of coin. The forge never quite goes out; the embers always glow even in storms. The shop sits on Stillharbor's quay, and on windy days you can taste brine and hot iron together.
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