Rollo's Sundries & Curios

Est. 2025 Forest Gnome Artificer

Rollo's Sundries & Curios

Rollo hums tunelessly while he works and polishes everything that passes his counter. He insists on wrapping purchases in cloth even if the buyer declines, clai...

RO

Shopkeeper

Rollo Palk, a Forest Gnome Artificer (Lvl 6)

Keeper's Species

Forest Gnome

17 Misc5 Weapons3 Armor3 PotionsEst. 3.9k gp

Shop Inventory

(28)
Miscellaneous17

Well-stitched pack with straps and internal pouches; reinforced bottom.

Wool-filled roll that packs tightly; keeps you reasonably warm.

Durable rope suitable for climbing and hauling.

Smooth, strong rope favored for delicate tasks and climbing.

Wooden torch, burns for ~1 hour providing bright light.

Lantern with a hood to focus or dim light; requires oil.

Kit for starting fires reliably in most conditions.

Leather waterskin, holds about a gallon.

Preserved meats and hard breads—not gourmet, but filling.

Metal striker and flint for reliable ignition.

Bandages and salves used to stabilize and treat wounds.

Use to stabilize a creature without a Wisdom (Medicine) check; contains 10 uses

Lockpicks, tiny files, and tension tools in a leather roll.

Sticky incendiary that ignites whatever it splashes onto.

On hit, deals fire immediately and fire at the end of target's turns for 1 round (may spread)

Extra-dimensional sack; common among merchants and careful adventurers.

Holds up to 500 lb (capacity 64 cubic ft) without weight; items placed inside remain accessible

Folded map of the region showing roads, nearby ruins, and reliable water sources.

Fuel for hooded lanterns and everburning contraptions.

Three-pronged hook with rope-ready eye; useful for scaling walls.

Weapons5

Balanced blade favored by many rogues and light fighters.

Single-handed martial blade; reliable and versatile.

Light blade useful for close work and throwing.

Thrown (range 20/60)

Single-shot ranged weapon requiring a short reload between shots.

Range 80/320, requires bolts

A finely tempered longsword with a magical edge, faint runes along the fuller.

Atk Uncommon magic: grants +1 to attack and damage rolls
Armor3

Wooden shield bound in metal; adds a solid defensive boost.

AC +2

Flexible armor favored by scouts and light fighters.

AC +11

Leather armor reinforced with studs for extra protection.

AC +12
Potions3

A red liquid in a small vial that mends minor wounds.

Heal 7 HPHeals HP when consumed (single use)

A brighter vial that rapidly knits flesh and staunches blood.

Heal 14 HPHeals HP when consumed (single use)

A bitter draught that helps resist poisons.

Advantage on saves vs. poison for 1 hour
RO

Rollo Palk

Forest GnomeArtificerLvl 6

Shop Atmosphere

Rollo hums tunelessly while he works and polishes everything that passes his counter. He insists on wrapping purchases in cloth even if the buyer declines, claiming 'it keeps the luck in.' A small terracotta magpie named 'Spark' lives on a high shelf and will steal small shiny coins if left unattended. Rollo accepts barter for gear (especially clockwork parts or unusual metals) and gives a modest discount to customers who can tell him a good travel tale.
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