Bramble's Brood: A Magical Menagerie

Est. 2025 Half-elf Druid (Circle of the Shepherd)

Bramble's Brood: A Magical Menagerie

The shop is built into a living willow greenhouse; hatchling chirps, soft growls, and the occasional small roar fill the air. Thessaly sings short lullabies whi...

TH

Shopkeeper

Thessaly Bramble, a Half-elf Druid (Circle of the Shepherd) (Lvl 14)

Keeper's Species

Half-elf

3 Misc1 Misc1 Misc1 Misc6 Misc2 Misc1 Misc1 Misc1 Misc1 Potions1 MiscEst. 56.3k gp

Shop Inventory

(19)
Miscellaneous3

A small, clever dragon the size of a large housecat. Telepathic and fond of shiny things; perfect as a familiar or companion.

Atk AC +13Telepathic bond (100 ft); keen senses grant advantage on Perception checks in dim light; can serve as a familiar.

A sleek, iridescent whelp with a warm breath and fierce loyalty. Fast-growing and hungry — ideal for an experienced drake-handler.

Atk AC +13Breath (short cone) deals fire once per day; displays bonding instincts and elemental affinity.

A dangerous but majestic elemental-breathed whelp sold only to vetted buyers with proper containment. Fast, territorial, and extremely valuable.

Atk AC +14Early breath attack ( elemental, once per short rest); grows rapidly and may choose a bonded handler after a bonding ritual.
Miscellaneous1

A fuzzy, fierce broodling with wings large enough for short flights. Potential riding mount after training and growth.

Atk AC +12Natural aptitude for aerial maneuvers; will bond with a single primary handler if trained.
Miscellaneous1

A tiny translucent owl with a faint glow. Suited as a stealthy familiar or a messenger for private notes.

Atk AC +13Can become invisible for up to 1 minute once per day; grants advantage on stealthy delivery tasks.
Miscellaneous1

A silvery-speckled egg that warms when cradled. Hatches into a kitten with small teleportation sparks.

AC +12Hatched Mooncat can 'blink' 15 ft once per short rest and emits a soft luminescence on command.
Miscellaneous6

A collapsible wooden crate lined with warm runes and absorbent moss — prevents illness and soothes nervous hatchlings.

Ward grants +2 to saving throws against disease and cold for any creature sleeping inside.

A stout cage engraved with sigils that calm panic and muffle sound — used by handlers transporting magical creatures.

AC +15When sealed, the cage casts silence within and prevents planar teleportation in or out while locked.

A sealed bag of rare dried fruits, candied insects, and ground nuts that appeal to a wide range of magical beasts.

Gives +1 to Animal Handling checks when offered as a bribe or friendly gesture.

Durable satchel stocked with preserved meats, enchanted moss, and nutrient blocks suited to magical young beasts.

Proper feeding reduces chance of illness in hatchlings (DM: -2 on disease rolls).

A kit with heat stones, humidity vials, and instructions for incubating non-sentient eggs (mooncat, faerie-bird, pseudo-drake egglets only).

A set of soft brushes, oil, and combs for maintaining the coats and scales of young beasts.

Proper grooming grants +1 to animal's saving throws vs. disease for 24 hours.
Miscellaneous2

A leather collar set with a small moonstone. Lets the wearer and owner share simple thoughts and feelings.

Once attuned, grants 'speak with animals' effect for up to 10 minutes, once per day. Animals do not gain new language capability but communicate ideas and emotions clearly.

A silver ring etched with tiny paw and claw marks. When worn, it strengthens the bond between a spellcaster and one familiar or small companion.

While attuned, grants the wearer and their familiar telepathic range of 1 mile and allows the familiar to deliver touch-range spells once per long rest.
Miscellaneous1

A carved bone whistle tuned to frequencies that calm and focus beasts. Useful in training and crowd control.

Once per long rest: grants advantage on Animal Handling checks for 1 hour and forces a Wisdom saving throw () on nearby hostile beasts to avoid being pacified for 1 minute.
Miscellaneous1

A palm-sized polished stone that hums faint lullabies. Keeps hatchlings calm on long journeys.

3 charges. While held, grants +2 to Animal Handling checks. Spend a charge to grant a hatchling advantage on its next saving throw against fear or charm.
Miscellaneous1

A sticky, aromatic paste brewed from poultices and minor healing herbs. Soothes cuts and aids recovery in young beasts.

Heal 20 HPHeals 20 HP when applied to a creature (use in place of a potion). Also grants advantage on the next Medicine check to stabilize or treat illness.
Potions1

A glittering vial that, when consumed, enhances empathy toward a single beast for a day.

For 24 hours, you gain advantage on checks to calm, train, or befriend a beast and may attempt a single Animal Handling check with advantage to reduce a creature's Hostile/Indifferent disposition to Friendly.
Miscellaneous1

A private lesson with one of Thessaly's senior handlers to teach bonding, calming, and basic care.

Grants a one-time bonus to an Animal Handling check made within 24 hours of the session (DM adjudicates application).
TH

Thessaly Bramble

Half-elfDruid (Circle of the Shepherd)Lvl 14

Shop Atmosphere

The shop is built into a living willow greenhouse; hatchling chirps, soft growls, and the occasional small roar fill the air. Thessaly sings short lullabies while she works and always wears a satchel of 'comfort crumbs' that instantly quiet nervous young beasts. She insists buyers leave their boots outside and offers a calming tea that smells faintly of mint and starlight. She refuses to sell anything she deems 'too old to be contained' and keeps a faded ledger of every brood she's placed; she will tell you the (often dramatic) story of at least one broodling if you buy her a cup of stew.
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