The Black Bilge

Est. 2025 Dwarf Artificer (Alchemical Tinkerer)

The Black Bilge

The Black Bilge sits beneath a swaying set of black sails drooping across its windows; salt-slick boards and the smell of burnt sugar and seaweed hang heavy. Ed...

ED

Shopkeeper

Edrik Rotwater Cale, a Dwarf Artificer (Alchemical Tinkerer) (Lvl 8)

Keeper's Species

Dwarf

5 Potions2 Misc1 Misc1 Misc3 Misc1 Misc1 MiscEst. 3.1k gp

Shop Inventory

(14)
Potions5

A warm, ruby-red draught in a stubby glass phial. Heals minor wounds and steady nerves.

Heal 2 HPRestores HP (Potion of Healing, standard 5e stat block).

Thicker and sweeter than the common potion, with a faint salty tang like sea foam.

Heal 4 HPRestores HP (Greater Healing).

A thick, opalescent vial whose liquid swirls like a tiny storm inside.

Heal 8 HPRestores HP (Superior Healing).

A slick, briny potion that smells faintly of kelp. Grants the ability to breathe underwater.

Allows up to 1 hour of underwater breathing for up to ten creatures when poured into a container (5e effect).

A glowing amber liquid that fills you with salty bravado and steady hands.

Grants temporary HP () and bless effect (no spellcasting required) for 1 hour (Potion of Heroism 5e).
Miscellaneous2

A clear, bitter vial used to stave off poisons common aboard rotting ships and pirate casks.

Gives advantage on saving throws against poison for 1 hour (standard Antitoxin).

A vial of concentrated, thread-thin venom for those who favor silent business.

When applied to a weapon, causes a poison damage on hit and Constitution save or be poisoned for 1 minute (rules-light, representative of typical poison effects).
Miscellaneous1

A crude, smoky black concoction in a battered rum bottle. A signature of The Black Bilge.

AC +1For 1 hour: advantage on checks related to ship operations (navigation, rigging, repair) and resistance to cold damage. Once consumed, user smells faintly of brine for 24 hours; creatures with keen smell can detect it.
Miscellaneous1

Milky in color with a tiny, dark spiral suspended inside. A powerful draught said to be touched by deep-sea things.

Grants the drinker a single use of the 'ranged grapple' effect: the drinker can make a tentacle-like spectral appendage attack (use your spell attack +6) that deals bludgeoning and can restrain ( Strength check to break) for 1 minute. Recharge after a long rest. Also grants darkvision 60 ft for 1 hour.
Miscellaneous3

A small tin of blue-green salve that soothes raw skin and saltburns.

Heal 1 HPHeals HP when applied, eases disadvantage from salt-sore hands for 8 hours.

Small corked vials for carrying potions, powders, or secret messages in a pinch.

Fine, glimmering salt used as a base for many of Edrik's simpler cures.

Used as an ingredient for certain potions and rituals; small bonus to preservation checks (DM fiat).
Miscellaneous1

A bottle of oily liquid that, when applied to a wound, soothes deeply and encourages rapid clotting.

Heal 6 HPRestores HP when applied (homebrew to sit between Greater and Superior).
Miscellaneous1

A clear, odourless draught in a black-tapped vial that stirs into nothingness when left uncapped.

Grants invisibility for up to 1 minute or until the drinker attacks or casts a spell (as Potion of Invisibility, but abbreviated).
ED

Edrik Rotwater Cale

DwarfArtificer (Alchemical Tinkerer)Lvl 8

Shop Atmosphere

The Black Bilge sits beneath a swaying set of black sails drooping across its windows; salt-slick boards and the smell of burnt sugar and seaweed hang heavy. Edrik Rotwater Cale is gruff, one-eared (a scarf hides a long scar), and suspicious of uniforms. He keeps a battered parrot that only speaks in curse words and nautical directions. He will barter fiercely for rum, a ship's compass, or rare sea creature parts; sometimes he offers a 'free shot' of Bilgebrew if you sing a shanty worse than his. He labels stock with chalk on old planks and insists on testing a new potion on a rat before selling it (or, if you're lucky, on his parrot). Edrik refuses service to naval officers at sight, but he'll slip a desperate 'friend' a secret vial if you can tell him the name of his long-lost cutter.
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