Coalhand & Iron: Smithy and Sundries

Est. 2025 Human Fighter

Coalhand & Iron: Smithy and Sundries

Harron whistles old marching tunes while he works and will startle if asked to hum a different melody. He refuses to reforge a weapon that was used to commit a ...

HA

Shopkeeper

Harron Coalhand, a Human Fighter (Lvl 5)

Keeper's Species

Human

6 Weapons4 Armor11 MiscEst. 892 gp

Shop Inventory

(21)
Weapons6

A well-forged shortsword of balanced weight and keen edge. Common among city watch and adventurers starting out.

A sturdy longsword with a comfortable grip and a slightly tapered blade. Standard military issue in many regions.

A solid-headed mace designed to crush armor and bone. Useful against armored foes and undead.

A small, balanced axe useful in combat and as a tool. Can be thrown effectively.

Thrown (range 20/60)

A narrow dagger hammered from cold iron — prized for dealing with fey and certain supernatural creatures.

Considered cold iron for setting-specific vulnerabilities (DM adjudicates).

A heavy warhammer tempered for battlefield service. Balanced head and reinforced haft make it reliable against armor.

Masterwork: Harron warrants superior balance—grants +1 circumstance bonus to attack checks in the form of roleplay; not a formal magical bonus unless DM rules.
Armor4

Leather armor reinforced with small metal studs. Offers decent protection while allowing mobility.

AC +12

Flexible ring-mail worn over padding. Good protection for those who value movement.

AC +13

A small metal shield bolstered with iron strips. Offers modest protection without slowing the bearer.

AC +1

A secondhand chain shirt that Harron spent time repairing. Slightly dented rings but serviceable.

AC +13
Miscellaneous11

A soot-stained cloak embroidered with a small forge symbol. Warm and durable; imbued with a minor enchantment that helps resist sparks and small burns.

While worn, grants advantage on checks to resist fire damage from small sources (campfires, sparks) and grants +1 to saving throws vs. environmental heat once per short rest.

Coarse and fine surfaces on opposite sides for restoring a blade's edge.

A small glass flask of lamp oil. Useful for lanterns or to be used as an incendiary with care.

Can be used to set flammable objects alight (special rules apply).

Hammers, tongs, files, and other tools in a leather roll. Essential for forging, repairing, and metalworking.

Grants proficiency bonus to checks to repair or craft metal items when used by a proficient character.

Small iron spikes for securing ropes, making temporary anchors, or setting traps.

Harron will repoint a blade, replace a haft, or mend dents and broken straps for a fee.

Restores an item to full function; extensive restoration may cost more and take time.

A small whetstone etched with faint runes. When used to sharpen a blade, it grants a short-lived keen feeling to the weapon.

Once per day, grants +1 to attack rolls with a sharpened weapon for 1 hour (non-stacking with other similar effects).

Dried meat, hard bread, and salted cheese packed for travel.

A sturdy hooded lantern that can be opened to add or reduce light. Comes with one flask of oil.

Provides light in a 30-foot radius when lit; hooded to dim to 10 feet.

Thick gloves to protect the hands from heat and rough metal.

Harron will engrave a name, simple symbol, or runic motif into a weapon or shield's metal.

Cosmetic only; may grant sentimental or roleplay value.
HA

Harron Coalhand

HumanFighterLvl 5

Shop Atmosphere

Harron whistles old marching tunes while he works and will startle if asked to hum a different melody. He refuses to reforge a weapon that was used to commit a murder in his town (unless the purchaser can prove the weapon was used in self-defense), and he keeps a tiny iron pig charm in his pocket for luck — he insists it must be tapped on the anvil before any blade sees its final hammer stroke.
Visual sheet

Turn Coalhand & Iron: Smithy and Sundries into a sheet

A high-res, share-ready sheet you can post or print.