The Dusty Rucksack

Est. 2026 Dwarf Fighter

The Dusty Rucksack

Barnaby insists on telling a long, winding story about the 'good old days' whenever a player buys a weapon, often claiming the item was used to slay a dragon. H...

BA

Shopkeeper

Barnaby Ironfist, a Dwarf Fighter (Lvl 15)

Keeper's Species

Dwarf

15 Armor75 Misc10 Weapons1 PotionsEst. 8.9k gp

Shop Inventory

(101)
Armor15

A masterpiece of smithing, engraved with gold filigree and polished to a mirror finish.

AC +18Advantage on Charisma (Persuasion) checks while worn in royal courts.

Consists of shaped, interlocking metal plates to cover the entire body.

AC +18None

Shaped metal plates that cover most of the body but leave the legs largely free.

AC +15None

A fitted metal chest piece worn with supple leather underneath.

AC +14None

Narrow vertical strips of metal riveted to a backing of leather.

AC +17None

Made of interlocking metal rings, includes a layer of quilted fabric.

AC +16None

Interlocking metal rings worn between layers of clothing.

AC +13None

A coat and leggings of leather covered with overlapping pieces of metal.

AC +14None

Tough but flexible leather reinforced with close-set rivets.

AC +12None

A used breastplate with visible hammer marks from repairs.

AC +14None

A sturdy wooden shield reinforced with iron.

AC +2None

Chest and shoulder protectors made of thick, boiled leather.

AC +11None

A budget medium armor made of rusted iron plates and stiff leather.

AC +13None

Quilted layers of cloth and batting.

AC +11None

Crude armor made of thick furs and pelts.

AC +12None
Miscellaneous75

A high-end optical instrument used for seeing distant objects.

Magnifies objects to twice their size.

A large clay canister that releases a massive cloud of thick, black smoke.

Creates a 30 foot radius of heavy obscurement for 5 minutes.

A lens used for examining small details or starting fires.

Advantage on Investigation checks regarding small objects.

A liquid poison used to coat slashing or piercing weapons.

Target must succeed on a Constitution save or take poison damage.

A magical bag that is larger on the inside. Barnaby claims he found a crate of these in an old ruin.

Can hold up to 500 lbs of weight while always weighing 15 lbs.

A leather bound book with 100 blank vellum pages.

Essential for Wizards to record spells.

A flask containing a sticky, adhesive fluid that ignites on contact with air.

Deals fire damage at the start of each of the target's turns.

A small glass sphere filled with grey powder.

Creates a 15 foot radius of heavy obscurement for 1 minute.

A leather pouch containing bandages, salves, and professional splints.

Stabilizes a dying creature without a check.

A glass vial containing a corrosive green liquid.

Deals acid damage on impact.

Water blessed by a priest in a silver-stoppered flask.

Deals radiant damage to fiends and undead.

A small, watertight leather belt pouch with many compartments.

Holds all material components for spells without a specific cost.

Includes pitons, boot tips, gloves, and a harness.

Anchors you to a wall to prevent falling.

A standard glass timer filled with fine sand.

Measures 1 hour accurately.

Silk and velvet attire for noble gatherings.

Required for many high-society events.

A thin, incredibly strong rope made of spun silk.

Has 2 hit points and can be burst with a Strength check.

A standard iron lock with a key.

Requires a Thieves' Tools check to pick.

Black ink for writing on parchment or paper.

Permanent once dry.

A set of small files, lockpicks, a mirror, and pliers.

Allows proficiency bonus for picking locks and disarming traps.

A budget version of the smoke grenade made of oily rags and sulfur.

Creates a 5 foot radius of light obscurement for 1 round.

A steel-toothed trap that springs shut when stepped on.

Target is restrained until it escapes ( Strength).

A lantern with metal shutters to control the light.

Casts bright light in 30 ft, dim for another 30 ft.

A small, highly polished steel plate.

Useful for looking around corners.

A silver-plated emblem of a deity.

Spellcasting focus for Paladins and Clerics.

A lantern that focuses light into a beam.

Casts 60 foot cone of bright light and 60 feet of dim.

An iron-shod wooden log with handles.

Advantage on Strength checks to break down doors.

A solid iron bar with one curved end.

Advantage on Strength checks where leverage is applied.

A four-pronged iron hook.

Can be used to anchor a rope to a ledge.

A sturdy leather bag with shoulder straps.

Can hold 1 cubic foot or 30 lbs of gear.

A set of sturdy wool and linen clothing.

Durable enough for road life.

A massive hammer for breaking rocks or structures.

Deals double damage to objects.

A heavy iron pot with a handle.

Holds 1 gallon of liquid.

A basic digging tool with a wooden handle.

Useful for digging trenches or graves.

Plain linen and wool garments.

None

A small tool for nails or minor repairs.

None

Includes silk line, cork floats, and iron hooks.

Essential for gathering food in the wild.

A thick blanket that rolls up for travel.

Provides comfort while sleeping outdoors.

Standard rope made of hemp fibers.

Has 2 hit points and can be burst with a Strength check.

A small box with flint, fire steel, and tinder.

Takes one action to light a torch or fire.

A simple wool blanket.

Provides warmth.

Includes jerky, dried fruit, hardtack, and nuts.

Provides nutrition for one day.

A small cloth or leather bag.

Can hold 0.2 cubic feet or 6 lbs.

A leather bladder for carrying liquids.

Holds 4 pints of liquid.

A flask of oil for lanterns.

Can be splashed on ground and lit.

A single sheet of sheepskin parchment.

Used for writing.

A sheet of white paper made from cloth fibers.

Used for writing.

A set of nested metal utensils and plates.

Clamps shut for travel.

A basic wooden ladder.

None

A steel spike with an eye for rope.

Can be hammered into stone.

A small tin whistle.

Can be heard up to 500 feet away.

A wooden bucket with a rope handle.

Holds 3 gallons of liquid.

A wicker basket for carrying goods.

Holds 2 cubic feet.

A ceramic flask.

Holds 1 pint of liquid.

A small bar of lye soap.

Cleans equipment and person.

A simple quill pen.

None

A clay jug for liquids.

Holds 1 gallon.

A wooden rod tipped with tallow and pitch.

Casts bright light in 20 ft, dim for another 20 ft.

A stick of white chalk.

Useful for marking walls in dungeons.

A small tallow candle.

Casts 5 feet of bright light.

A simple burlap bag.

Holds 1 cubic foot or 30 lbs.

A small rough stone for sharpening blades.

Keeps blades in top condition.

A small glass container.

Holds 4 ounces of liquid.

A leather case for arrows.

Holds up to 20 arrows.

A frame with sliding beads for calculations.

Advantage on complex math tasks.

Small metal spheres meant to trip pursuers.

Covers a 10 foot square area; Dex save or fall prone.

Four-pronged iron spikes.

Covers 5 foot square; Dex save or take damage and stop moving.

A set of pulleys and rope for lifting heavy loads.

Allows you to lift 4 times as much weight.

A small brass bell.

Loud ringing sound.

A cylindrical leather tube.

Protects contents from water.

Ten feet of heavy iron chain.

Can be burst with a Strength check.

A sturdy wooden chest with iron bands.

Holds 12 cubic feet or 300 lbs.

A high-quality glass bottle.

Holds 1.5 pints.

Glass beakers, powders, and reagents for alchemy.

Required to craft potions and alchemist's fire.

Vials, mortar and pestle, and chemicals for toxin creation.

Required to harvest or craft poisons.

A simple canvas shelter with wooden poles.

Protects against wind and rain.
Weapons10

An exceptionally balanced warhammer with a core of cold iron.

Atk Versatile (). This weapon is considered magical for overcoming resistance.

A standard warhammer coated in a thin layer of silver.

Effective against lycanthropes and wraiths.

A tall bow made of a single piece of flexible wood.

Heavy, Range 150/600, Two-Handed.

A light, slender sword designed for thrusting.

Finesse.

A simple crossbow with a wooden stock.

Ammunition, Range 80/320, Two-Handed, Loading.

A sturdy steel hammer head on a wooden shaft.

Versatile ().

A versatile blade suitable for one or two hands.

Versatile ().

A common steel blade roughly two feet long.

Finesse, Light.

An old warhammer with a slightly loose head and chips in the steel.

Atk Versatile ().

A short, double edged blade.

Finesse, Light, Thrown (20/60).
Potions1

A draught that helps the body fight off various venoms.

Advantage on saving throws against poison for 1 hour.
BA

Barnaby Ironfist

DwarfFighterLvl 15

Shop Atmosphere

Barnaby insists on telling a long, winding story about the 'good old days' whenever a player buys a weapon, often claiming the item was used to slay a dragon. He polishes a single rusted copper piece obsessively while speaking.
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