Fenwhistle's Fizz & Flask

Est. 2025 Rock Gnome Artificer (Alchemist Specialist)

Fenwhistle's Fizz & Flask

The shop smells of citrus, ozone and lavender. Maera hums tunelessly while working and writes tiny 'care cards' for each potion with suggested uses and odd pair...

MA

Shopkeeper

Maera Fenwhistle, a Rock Gnome Artificer (Alchemist Specialist) (Lvl 6)

Keeper's Species

Rock Gnome

7 Potions6 MiscEst. 1.4k gp

Shop Inventory

(13)
Potions7

A ruby-red phial of syrupy liquid. Heals minor wounds quickly when drunk.

Heal 7 HPRestores hit points when consumed (average shown in healingAmount). Common rarity; safe to drink.

A deeper crimson flask that tastes faintly of iron and citrus. For tougher injuries.

Heal 14 HPRestores hit points when consumed (average shown in healingAmount). Uncommon/rare in rural shops.

A bubbly, pale-blue potion that makes fingers cling and muscles remember the right moves.

Grants a climbing speed equal to your walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A clear, slightly effervescent bottle that smells faintly of seaspray. Lets you breathe where others cannot.

Drinker can breathe underwater for 1 hour.

A warm amber liquid that hums faintly. Helps shrug off heat and flame.

Grants resistance to fire damage for 1 hour.

A glowing, golden draught that fills the mind with steady courage and the body with vigor.

Grants 1 hour of bolster: drinker gains 10 temporary hit points and a small morale boost (minor bonus to attacks/saves like a d4 for 1 hour).

A misty, almost-silver bottle. Drink and step out of sight — for a time.

Grants true invisibility for up to 1 hour until the drinker attacks or casts a spell.
Miscellaneous6

A bitter, earthy tincture that calms the worst of poisons if taken quickly.

Gives advantage on saving throws against poison for 1 hour; cures or lessens some toxin effects when combined with a Medicine check.

A stoppered bottle of sticky, volatile compound — throws bright sparks and searing flame.

On a hit (thrown) deals fire immediately and can ignite flammable objects; lingering burn ( fire at start of target's turn) for 1 round if the DM rules it catches.

A powdery bag that explodes into sticky fibers on impact, tripping or slowing foes.

When smashed, can impede a creature (reduced movement or restrained depending on DM ruling) for 1 minute unless they succeed on a Strength check.

A small cloth-wrapped bundle of crushed herbs and balms to staunch wounds and ease pain.

Heal 3 HPImmediate application heals about HP (average shown). Provides small bonus to recovery from non-magical wounds.

Small corked vials for carrying potions, samples, or secret brews.

A compact set of funnels, flasks, and burners for field extraction of essences and purification.

Enables simple alchemical crafting on the road (DM adjudicates exact results).
MA

Maera Fenwhistle

Rock GnomeArtificer (Alchemist Specialist)Lvl 6

Shop Atmosphere

The shop smells of citrus, ozone and lavender. Maera hums tunelessly while working and writes tiny 'care cards' for each potion with suggested uses and odd pairings (e.g., 'Do not mix with pickled mushrooms'). She offers a free sample poultice to anyone who helps sweep the shop and will barter instructions or gossip for rare reagents.
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