The Brass Buckle General Goods

Est. 2026 Human Artificer

The Brass Buckle General Goods

The Brass Buckle sits on a corner where the market lanes bend. Shelves are oddly organized by utility rather than type; the rope and lanterns are near the jams ...

ME

Shopkeeper

Mera Talbryn, a Human Artificer (Lvl 6)

Keeper's Species

Human

15 Misc3 Weapons3 Armor4 PotionsEst. 5.3k gp

Shop Inventory

(25)
Miscellaneous15

A 50-foot coil of hempen rope. Reliable for climbing, tying, and improvising traps.

A hooded lantern for steady light. Uses oil; can be snuffed to conceal light quickly.

A small flask of lamp oil. Used in lanterns, lamps, and to coat rags for torches.

A basic torch for illumination and simple fire-starting.

Preserved rations for a single day on the road.

A dependable waterskin for carrying drinkable water.

A kit with salves and tools to stabilize and tend wounds without magic.

A bundle of 20 standard arrows. Good value for archers on a budget.

Alchemist's Fire in a hand-thrown vial. Useful for setting siege gear or foes alight; handle with care.

Sticky, incendiary flask that ignites on impact; deals fire damage and can continue burning

A vial of strong acid for dissolving locks, corroding armor, or harming lightly armored foes.

Corrosive splash that damages creatures and objects on contact

A cloth sack with an interior dimension that does not match the outside. Very handy for adventurers hauling loot.

Holds far more than its exterior suggests; retrieving items is simple and secure

Soft-soled boots that muffle the wearer's steps, favored by scouts and infiltrators.

Advantage on Dexterity (Stealth) checks that rely on moving silently

A short, lacquered wand useful to deliver quick, reliable magical force.

Can be used to cast Magic Missile using charges

A brass-framed lens with subtle etchings. Travelers say it helps find roads and hidden tracks.

Once per day, grants advantage on an outdoor navigation or Survival check

A humble pair of bootlaces braided with a single minor enchantment for brisker steps.

Once per short rest, wearer may increase walking speed by 5 feet for 1 hour
Weapons3

A reliable longsword, balanced and sharp. Standard adventuring blade.

A well-made shortbow with a light draw for rapid shooting.

A finely tempered longsword suffused with a simple enchantment that makes it truer in combat.

Atk
Armor3

Flexible leather armor reinforced with metal studs. Popular with scouts and rogues.

AC +12

A simple wooden shield with iron rim. Gives a modest defensive bonus.

AC +2

A warm cloak woven with subtle protective magics. Comfortable and practically useful in danger.

While worn, grants +1 to AC and +1 to saving throws
Potions4

A common healing potion that soothes and knits wounds quickly.

Heal 7 HP

A stronger healing potion for more serious injuries.

Heal 14 HP

A potion that makes scaling walls and cliffs far easier for its duration.

Grants climbing speed equal to walking speed for 1 hour

A steaming jar of preserved stew made by the shop's cook. Simple, wholesome, and mildly restorative.

Heal 3 HPWhen consumed, grants HP and soothes minor shocks for 10 minutes
ME

Mera Talbryn

HumanArtificerLvl 6

Shop Atmosphere

The Brass Buckle sits on a corner where the market lanes bend. Shelves are oddly organized by utility rather than type; the rope and lanterns are near the jams and pickles, and small vials hang beside soap. The proprietor hums a different sea shanty every day and keeps a battered ledger chained to the counter. Mera offers a free cup of spiced tea to any customer who tells a true travel story and will give a small discount to anyone who trades a useful tale or odd trinket.
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