Green Hollow General & Provisions
Est. 2025 • Wood Elf Ranger
Green Hollow General & Provisions
Edda hums to the seedlings along the shop counter and will barter a discount for fresh-foraged goods (mushrooms, herbs, a bundle of firewood). She never uses me...
Shopkeeper
Edda Mosshand, a Wood Elf Ranger (Lvl 4)
Keeper's Species
Wood Elf
Shop Inventory
(24)A stick wrapped in pitch; gives bright light for a short time.
Sturdy, coarse rope suitable for climbing, tying, and basic traps.
Smooth, strong rope favored by scouts and thieves; knots slip less.
A padded roll for sleeping outdoors, treated to resist damp.
Preserved meats, dried fruit, and hard biscuits for a day on the road.
A treated hide skin to hold water (about 3 pints).
Spark kit for starting fires quickly even in damp conditions.
Sturdy pack with straps and a few external loops for gear.
Calibrated for small-to-medium game; useful for survival or deterrence.
Arrows fletched from forest bird feathers; accurate and lightweight.
A treated quiver that keeps fletching dry and arrows free of sap and mildew.
Thick honey collected from wild hives—good on rations, useful for small wound cleansing.
Hand-drawn local map marking safe trails, freshwater springs, and ranger lookouts.
Handy, reliable shortbow carved from yew—popular with forest rangers.
A versatile blade favored for close work in undergrowth.
Small axe that doubles as tool and weapon; good for campers.
Simple ranged weapon; quiet and effective at short range.
Quiet, flexible protection favored by scouts and hunters.
Reinforced shield with leather rim and a painted leaf motif.
Handmade salve from poultices and forest herbs to staunch wounds.
Standard red potion in a small vial; commonly carried for emergencies.
Blackened coal set in brass that gives off a soft, controllable light without consuming fuel.
A mottled green cloak woven with a faint enchantment to aid concealment among trees.
A braided twig dipped in a soporific resin—used to calm or lull small creatures.
Edda Mosshand
Shop Atmosphere
“Edda hums to the seedlings along the shop counter and will barter a discount for fresh-foraged goods (mushrooms, herbs, a bundle of firewood). She never uses metal counters—everything is smoothed root and moss. Regulars know to knock three times in a different rhythm if they need her to open after dusk; otherwise the Green Hollow's guardian owl signals customers with a soft chirp. Edda keeps a small ledger of customers who owe herbs or favors instead of coins.”
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