Green Hollow General & Provisions

Est. 2025 Wood Elf Ranger

Green Hollow General & Provisions

Edda hums to the seedlings along the shop counter and will barter a discount for fresh-foraged goods (mushrooms, herbs, a bundle of firewood). She never uses me...

ED

Shopkeeper

Edda Mosshand, a Wood Elf Ranger (Lvl 4)

Keeper's Species

Wood Elf

13 Misc4 Weapons2 Armor2 Potions1 Misc1 Misc1 MiscEst. 568 gp

Shop Inventory

(24)
Miscellaneous13

A stick wrapped in pitch; gives bright light for a short time.

Provides bright light in a 20-foot radius, dim for an additional 20 ft; burns ~1 hour.

Sturdy, coarse rope suitable for climbing, tying, and basic traps.

Smooth, strong rope favored by scouts and thieves; knots slip less.

Less likely to fray; knots easier to untie once treated with oil.

A padded roll for sleeping outdoors, treated to resist damp.

Preserved meats, dried fruit, and hard biscuits for a day on the road.

A treated hide skin to hold water (about 3 pints).

Spark kit for starting fires quickly even in damp conditions.

Useful to ignite tinder reliably; Edda sharpens flint edges.

Sturdy pack with straps and a few external loops for gear.

Calibrated for small-to-medium game; useful for survival or deterrence.

Can catch small creatures; noisy if sprung on heavy game.

Arrows fletched from forest bird feathers; accurate and lightweight.

A treated quiver that keeps fletching dry and arrows free of sap and mildew.

Preserves up to 20 arrows; arrows kept inside suffer no penalty from damp or cold.

Thick honey collected from wild hives—good on rations, useful for small wound cleansing.

Acts as a mild antiseptic and calorie-dense food. Sticky if spilled.

Hand-drawn local map marking safe trails, freshwater springs, and ranger lookouts.

Provides bonus to Survival checks to navigate the immediate area if used with the map.
Weapons4

Handy, reliable shortbow carved from yew—popular with forest rangers.

Balanced for quick shots and quiet draw; extra resilient against humidity.

A versatile blade favored for close work in undergrowth.

Small axe that doubles as tool and weapon; good for campers.

Simple ranged weapon; quiet and effective at short range.

Cheap to replace; Edda includes a small leather pouch for stones.
Armor2

Quiet, flexible protection favored by scouts and hunters.

AC +11Treated to reduce creakiness; better for stealth in forests.

Reinforced shield with leather rim and a painted leaf motif.

AC +2Basic +2 to AC when wielded with one hand.
Potions2

Handmade salve from poultices and forest herbs to staunch wounds.

Heal 4 HPHeals minor wounds: restores HP (applied bandage) and grants advantage on first short-rest Medicine check.

Standard red potion in a small vial; commonly carried for emergencies.

Heal 7 HPHeals HP when consumed (standard D&D 5e potion of healing).
Miscellaneous1

Blackened coal set in brass that gives off a soft, controllable light without consuming fuel.

Emits light as a torch; can be extinguished/relit at command. Does not produce heat useful for cooking.
Miscellaneous1

A mottled green cloak woven with a faint enchantment to aid concealment among trees.

Once per short rest, wearer gains advantage on Stealth checks while in wooded or leafy terrain for up to 1 hour.
Miscellaneous1

A braided twig dipped in a soporific resin—used to calm or lull small creatures.

When waved and broken, emanates a 10-foot cone that forces creatures to make a Wisdom save or become drowsy (similar to 'sleep' effects on small creatures; DM adjudicates).
ED

Edda Mosshand

Wood ElfRangerLvl 4

Shop Atmosphere

Edda hums to the seedlings along the shop counter and will barter a discount for fresh-foraged goods (mushrooms, herbs, a bundle of firewood). She never uses metal counters—everything is smoothed root and moss. Regulars know to knock three times in a different rhythm if they need her to open after dusk; otherwise the Green Hollow's guardian owl signals customers with a soft chirp. Edda keeps a small ledger of customers who owe herbs or favors instead of coins.
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