The Quiet Crest — Sundries & Secrets

Est. 2025 Half-Elf Rogue (Arcane Trickster flavor)

The Quiet Crest — Sundries & Secrets

The Quiet Crest sits behind a velvet curtain and a false bookcase in an upscale cloakroom of the Upper Crest's Gentleman's Exchange. On the surface it's a taste...

MA

Shopkeeper

Marin "Silk" Varell, a Half-Elf Rogue (Arcane Trickster flavor) (Lvl 7)

Keeper's Species

Half-Elf

15 Misc2 Armor3 Potions1 WeaponsEst. 10.3k gp

Shop Inventory

(21)
Miscellaneous15

A compact, velvet-lined roll containing high-quality picks, a slim mirror, tension wrenches, and a few precision files. The set has a small crystal that glows faintly when a lock is being tampered with.

Grants a bonus to Dexterity checks made to pick locks and disable traps when used by the wielder (magical). Requires attunement.

A single, perfectly fitted invisible glove woven from moon-silk. When worn, it warms to the touch and hums very faintly against the wearer's pulse.

Invisible while worn. Grants a bonus to Sleight of Hand checks and to checks made to pick locks. Requires attunement.

A stout leather sack with a sigil of a closed hand. Rumored to have a faint scent of lavender and old paper.

Holds far more than it appears. Standard Bag of Holding properties.

Small wooden sticks, each infused with volatile reagents. Strike and a thick, obscuring cloud spills out in a 10-ft radius.

On strike, creates heavy obscurement in a 10-foot radius for 1 minute or until dispersed by wind. Single-use.

A slender, complicated brass key on an ebony ring. Can be reshaped by a locksmith to fit a specific lock.

When used expertly (Dexterity check, thieves' tools), grants advantage on one attempt to open a nonmagical lock once per day.

A lightweight kit with spring-stitched webbing, iron pitons, and a specially treated rope that resists fraying.

Grants advantage on Strength (Athletics) checks made to climb when used properly.

A three-pronged folding hook with a swiveling eye. Compact and balanced for throwing.

When combined with the climbing kit's rope, grants +1 to Initiative checks when initiating a vertical infiltration.

A small sack containing twenty iron caltrops. Useful for securing a perimeter or slowing pursuers.

Standard: creatures moving through area take 1 piercing damage and must slow to half speed. Nonmagical.

A leather folio containing official-looking parchment, sealing wax, emblem molds, charcoals, and inks matched to common noble houses.

Grants advantage on checks to produce convincing forged documents when used with a forgery kit (Charisma (Deception) or Intelligence checks).

Tiny vials: a lubricating oil for frozen tumblers and an antidote counter-agent that neutralizes common corrosive traps.

Oil grants advantage on a single lock attempt if applied. Neutralizer can negate a simple acid-based trap once.

Sturdy lantern with a hood to reduce glare and five small, scentless oil flasks.

Hood reduces light to a cone when needed; oil burns standard duration.

A narrow polished steel mirror attached to a segmented pole for peeking around corners and under doors.

Grants bonus to checks to see into or around tight spaces (Perception).

A small brass bell that rings inaudibly to everyone but the holder when they pull its hidden tab—used for discreet signals.

Only the bell-holder hears a chime; otherwise silent. Helpful for signaling allies. Nonmagical but cleverly made.

A carefully sketched collection of folded parchment pieces showing disused service ducts, private maintenance stairs, and one forgotten servant entrance behind the Crest's east wing.

Provides accurate layout info; using it reduces time to find a hidden approach by half. Contains one intentionally misleading mark to test buyer's mettle.

A quiet whistle that emits a tiny, nearly inaudible frequency when used in enclosed spaces—useful for coordinating without alerting guards.

Only those trained to listen for the pitch (rare among common guards) can detect and interpret it; grants allies within 60 ft a bonus to initiative if they respond correctly.
Armor2

Soft-soled boots dyed twilight gray. They absorb sound; a faint leaf-crunch is heard even when running.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently. Requires attunement.

A moss-green cloak that drapes like a shadow. The hood's inner lining has faint runes woven in silver thread.

Advantage on Stealth checks in dim light or darkness; creatures that rely on sight have disadvantage to perceive the wearer. Requires attunement.
Potions3

A small glass ampoule filled with a warm, red liquid. Standard potion of healing.

Heal 2 HPHeals hit points when consumed (standard 5e potion).

A smoky vial that clouds the holder's vision for a heartbeat when uncorked. Grants true invisibility for a short time.

Imparts the effect of the Invisibility spell for up to 1 hour or until the drinker attacks or casts a spell.

A richer red elixir that bursts with warmth when uncapped.

Heal 4 HPHeals hit points when consumed (standard 5e potion).
Weapons1

A sharp, well-balanced dagger with a deep groove down the blade to reduce weight and noise when drawn.

Nonmagical but perfectly balanced: +1 to attack rolls when thrown by a character with proficiency.
MA

Marin "Silk" Varell

Half-ElfRogue (Arcane Trickster flavor)Lvl 7

Shop Atmosphere

The Quiet Crest sits behind a velvet curtain and a false bookcase in an upscale cloakroom of the Upper Crest's Gentleman's Exchange. On the surface it's a tasteful general store for nobles' oddities; beneath the shop a trapdoor leads to a narrow, lamp-lit den stacked with ropes, masks, maps, and cubbies labeled in code. Marin speaks soft and keeps a ledger written in anodyne phrases that double as a cipher; she insists on knowing a buyer's 'patron' and will barter favors (information, a lock opened, or a contact) in place of full coin for sensitive items. She never sells certain items without collateral and prefers trading in coin or secrets. Her cat, Soot, is trained to snatch small valuables and is used as a test for buyer nerves—if Soot takes a ring from you and returns it, Marin trusts you a little more.
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