Greenbottle General Goods

Est. 2025 Halfling Commoner

Greenbottle General Goods

The shopkeeper hums an old tune while she works and keeps a jar of sugared root candies behind the counter. She writes prices in chalk on a small slate and is w...

MA

Shopkeeper

Marta Greenbottle, a Halfling Commoner (Lvl 2)

Keeper's Species

Halfling

17 Misc1 Potions3 Weapons2 ArmorEst. 174 gp

Shop Inventory

(23)
Miscellaneous17

A standard traveler's backpack with straps and inner compartments for gear.

A roll-up bedroll for camping.

One day of preserved travel rations.

A length of hempen rope for climbing, tying, or securing things.

A small kit for starting fires.

A stick with a burning tip used for light and small fires.

Provides bright light in a 20 ft radius and dim light for an additional 40 ft; lasts 1 hour.

A water container for travel.

A kit of bandages and tools to stabilize or tend wounds.

Stabilizes a dying creature without requiring a Wisdom (Medicine) check; contains 10 uses.

A bundle of metal bolts for crossbows.

A metal lantern with a hood to control its light.

Provides bright light in a 30 ft radius and dim light for an additional 60 ft while lit.

A glass vial of oil used to fuel lanterns and torches.

A heavy metal bar used for prying and forceful work.

Everyday garments for blending in with the common folk.

A simple arcane trinket that gives a safe, reusable light source.

When opened, emits steady light equivalent to a torch for up to 8 hours. Can be 'recharged' by exposure to bright sunlight for a day; does not require oil.

A warmed stone that comforts and helps start a campfire.

Keeps the holder warm in cold weather and can be used to start kindling once. Lasts 8 hours before cooling; reusable after recharging over a short fire.

A single-use antitoxin salve favored by travelers.

When used, grants advantage on the next saving throw against poison or reduces poison duration from a single exposure; single use.

A charm coin said to favor smooth talkers; used sparingly for important negotiations.

Once per day, the holder may reroll a failed Charisma (Persuasion) check and choose which result to keep. The trinket regains this power at dawn.
Potions1

A common restorative potion in a small glass vial.

Heal 7 HPWhen consumed, restores hit points.
Weapons3

A small, easily concealed blade useful for close combat and utility.

A one-handed melee weapon favored by lightly armored combatants.

A reliable ranged weapon that deals solid damage at range.

Armor2

Soft leather armor reinforced with stitched plates.

AC +11

A round wooden or metal shield used to block attacks.

AC +2
MA

Marta Greenbottle

HalflingCommonerLvl 2

Shop Atmosphere

The shopkeeper hums an old tune while she works and keeps a jar of sugared root candies behind the counter. She writes prices in chalk on a small slate and is willing to trade labor or baked goods for small discounts. A green parrot named Piper lives in the rafters and occasionally fetches lightweight items.
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