Corven's Brass & Bore

Est. 2025 Human Artificer

Corven's Brass & Bore

Maribel talks to her tools like children and will serenade a weapon she's fond of during repairs. She offers a 10% discount to anyone who can recite the mechani...

MA

Shopkeeper

Maribel 'Brasshands' Corven, a Human Artificer (Lvl 10)

Keeper's Species

Human

8 Weapons7 MiscEst. 12.9k gp

Shop Inventory

(15)
Weapons8

A balanced steel dagger with a riveted brass pommel and small clockwork counterweight for steadier throws.

Slightly improved balance gives a +1 to Sleight of Hand checks when used as a tool.

Shortsword forged with steam-tempered steel and brass inlays to resist warping from heat.

Edge stays sharper longer; toolmakers sell sharpening kits at discount when purchased with this blade.

A polearm with a brass cylinder near the head that stores compressed steam to deliver a heavier thrust on demand.

Once per short rest, the wielder may activate the piston to add +2 force damage to a single attack and gain 5 ft push on a hit.

A reliable light crossbow with an integrated wind-up crank that slightly speeds reloading.

Cranking as a bonus action gives advantage on the next attack made before the end of your turn, usable three times before maintenance is needed (10 minutes to rewind).

A single-shot pneumatic pistol with brass gears and a small detachable reservoir. Treat as a firearm item—DM discretion for setting rules.

Fires a single high-pressure shot. If a shot is made at disadvantage due to smoke or rain, the reservoir must be cleared (1 action).

An advanced repeating firearm constructed with interlocking gears and a steam-impulse feed. Heavy and unwieldy but devastating in trained hands.

Atk Functions as a loaded crossbow that can make two attacks as a single Attack action (uses special ammunition). On a critical, the gears overheat and the weapon must succeed on a Smith's Tool check to be usable again next round.

A longsword with a faint hum and tiny embedded cogs along the fuller. The blade is magically enhanced to slice through light defenses.

Atk Grants +1 to attack and damage rolls. The cogs shimmer when near constructs or machinery (gives the wielder advantage on Intelligence checks to detect devices once per short rest).

A heavy halberd whose shaft contains steam channels that empower the blade with extra force.

Atk Grants +2 to attack and damage. Once per long rest, the wielder can expend a bonus action to make the next hit deal an extra thunder damage as steam is released down the blade.
Miscellaneous7

A cloth roll of tools, spare gears, and oil vials for quick weapon and mechanism repairs.

Grants advantage on one Smith's Tools check per day; can restore HP worth of structure to a broken mechanical device (DM adjudicates).

A superior set of smith's tools with interchangeable tips and integrated small-forge attachments.

Gives +2 to checks involving metalwork and forging; reduces time to craft mundane metal items by 25%.

A small tin of specially refined powder for pistols and devices. Sold in measured charge packets for safety.

Each 'charge' supplies one firearm shot or one alchemical trigger. Mishandling (DM's discretion) risks a fire damage and destroys charges.

Quick maintenance to remove nicks, tune mechanism, and oil moving parts.

A sharpened non-magical weapon gains a +1 to attack rolls for 24 hours (non-stacking with magical bonuses).

A replaceable brass-and-leather prosthetic limb with simple clockwork servos to restore grasp and simple tool use.

Grants basic hand function. Once installed, grants +1 to Sleight of Hand checks involving tools; can be upgraded to cosmetic or magical variants.

Bolt tipped with a tiny condenser that releases a jolt of kinetic shock on impact.

On a hit, deals an extra lightning damage. Creatures with resistance to lightning take normal damage (DM discretion for tech vs. magic).

A detailed blueprint and component list for a small clockwork bird or spider that functions as a non-magical familiar surrogate (limited senses only).

Construct provides perception up to 30 ft, can deliver touch items, and acts on the owner's initiative with simple commands. Not a true familiar—no spell delivery unless ruled by DM.
MA

Maribel 'Brasshands' Corven

HumanArtificerLvl 10

Shop Atmosphere

Maribel talks to her tools like children and will serenade a weapon she's fond of during repairs. She offers a 10% discount to anyone who can recite the mechanical mantra 'in gear we trust' in Old Thieves' Cant (she trained as a mechanic among dockwrights). She refuses to sell explosive or firearm items to anyone she suspects of being a city guard undercover—prefers to see faces and references.
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