Stonepatch General & Oddments

Est. 2025 Human Rogue (merchant)

Stonepatch General & Oddments

Miri hums old sea shanties when business is slow and keeps a small ledger of 'strange trade' — a marked corkboard behind the counter lists odd jobs and items sh...

MI

Shopkeeper

Miri Stonepatch, a Human Rogue (merchant) (Lvl 5)

Keeper's Species

Human

12 Misc3 Potions4 Weapons4 Armor1 Misc1 MiscEst. 4.6k gp

Shop Inventory

(25)
Miscellaneous12

Well-made leather backpack with buckled flap and straps; several internal pockets.

Woolen roll; a common traveler's bedroll.

50 feet of hempen rope. Reliable for climbing and general use.

Ten pine torches soaked in pitch; useful for light and basic signaling.

Each torch burns ~1 hour producing bright light in 20 ft and dim light for 40 ft

A small wooden box containing flint, tinder and a steel striker.

Can light flammable objects; good for starting fires in wet conditions with time

A waxed leather waterskin that holds about 4 pints.

Dried meats, hard biscuits, and preserved fruit—basic food for a day.

A small glass vial of lamp oil; also useful as an improvised weapon when ignited.

Can be used to coat objects which then burn for 1 minute; flammable

Bandages, salves and needles for stabilizing the wounded and treating common injuries.

Can stabilize a dying creature without a check; contains 10 uses

A standard bundle of 20 iron-tipped arrows.

A solid iron crowbar useful for prying doors and chests.

Can be used as an improvised weapon ( bludgeoning) or tool for leverage

A pair of iron manacles with a short chain and simple lock.

Grapple/hold creatures; lock included (picking DC ~15)
Potions3

A bitter potion that bolsters resistance to poisons for a short time.

Advantage on saving throws against poison for 1 hour; also grants resistance to poison damage for 1 hour in some recipes

Common red potion that closes wounds and eases pain.

Heal 7 HPHeals hit points when consumed

A stronger, shimmering red potion favored by veteran adventurers.

Heal 14 HPHeals hit points when consumed
Weapons4

A metal-bladed dagger with a leather-wrapped grip. Throwing and stabbing weapon.

Finesse, light, thrown (range 20/60)

A short-bladed sword commonly used by scouts and light infantry.

Finesse, light

Versatile sword favored by many foot soldiers and knights.

A compact bow suited to ambushes and wooded terrain.

Two-handed, ammunition (range 80/320), ammunition sold separately
Armor4

Light armor made of hardened leather; good for stealthy types.

AC +11No disadvantage on Stealth checks

Leather studded with metal for extra protection; still light and flexible.

AC +12Light armor; no Stealth penalty

A shirt of interlocking metal rings worn over a gambeson — medium protection.

AC +13Medium armor; can impede stealth if worn poorly

A round wooden shield reinforced with iron rims.

AC +2Grants +2 to AC while wielded
Miscellaneous1

A well-balanced longsword etched with faint runes. Slightly warm to the touch.

Atk +1 to attack and damage rolls. Runes glow faintly in darkness.
Miscellaneous1

A plain canvas sack that opens into a pocket dimension. Miri can procure one if you commission it.

Holds up to 500 lb, internal volume 64 cubic ft; creatures cannot be placed inside safely
MI

Miri Stonepatch

HumanRogue (merchant)Lvl 5

Shop Atmosphere

Miri hums old sea shanties when business is slow and keeps a small ledger of 'strange trade' — a marked corkboard behind the counter lists odd jobs and items she's willing to trade for stories or curios. She accepts gold, electrum and silver readily but always prefers a good story or useful map in lieu of coin. The shop smells faintly of dried herbs and beeswax; she offers a cup of spiced tea to regulars and has a battered brass bell that she rings to call the cat (which opens drawers if left unattended).
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