Moonglass & Mercantile — General Goods and Oddities

Est. 2025 Half-Elf Artificer

Moonglass & Mercantile — General Goods and Oddities

Moonglass & Mercantile sits on a narrow lane beneath a battered moon mural; inside the shop is a patchwork of crates, glowing runes, glass cases, and a ladder t...

SE

Shopkeeper

Sereth Moonglass, a Half-Elf Artificer (Lvl 51)

Keeper's Species

Half-Elf

15 Misc4 Potions3 Weapons2 ArmorEst. 2060.6k gp

Shop Inventory

(24)
Miscellaneous15

Sturdy, twisted hemp rope. Good for climbing, tying, or hauling.

Preserved meats, hardtack, dried fruit—keeps for months if sealed.

Leather waterskin with a cork stopper. Holds about 4 pints.

Wool-lined roll that keeps a sleeper reasonably comfortable outdoors.

Bandages, salves, and splints used for stabilizing and minor treatment.

10 uses; stabilizes without needing a Medicine check when used.

Cloth bag with an extra-dimensional interior; holds far more than it appears.

Internal capacity ~500 lbs, 64 cubic ft; items are retrievable easily.

A fine circle of dark cloth that creates a 10-foot-deep extradimensional hole.

Creates an extra-dimensional cavern; do not combine with other extradimensional items.

A band of dull metal that can hold spells cast into it for later use.

Stores up to 5 levels' worth of spells; spells cast from it use the original caster's stats.

A simple ring that grants a subtle shield to its wearer.

AC +1Grants bonus to AC and saving throws while worn.

Laced leather boots that quicken the wearer's step.

While activated (bonus action), doubles movement, grants advantage on Dexterity checks, and grants a +2 to AC against certain attacks for up to 10 rounds. Requires attunement.

A faded scroll scribed in gold ink capable of casting True Resurrection once.

Cast True Resurrection when used. Usable once.

A heavy, tightly rolled parchment sealed with red wax. Capable of casting Wish once.

Allows the casting of Wish once. Use has potential unforeseen consequences (DM fiat).

A glass flask filled with a sticky, incendiary mixture. Break to splatter and ignite.

Burst of flame on impact; may continue burning for 1 round if hit.

A set of finely crafted lockpicks, files, and devices enhanced with minor magic to assist in infiltration.

bonus to checks to disarm traps and pick locks when tools are used by a proficient character.

Alchemical solution that dissolves common adhesives and many magical glues.

Removes most adhesives and many magically enhanced sticky substances with a successful check.
Potions4

A small crystalline vial containing a rosy liquid that mends wounds.

Heal 7 HPRestores HP when consumed.

A clear flask with a warming red glow—heals serious wounds.

Heal 14 HPRestores HP when consumed.

A heavy crystal phial filled with a deep crimson elixir. Mends grievous wounds.

Heal 28 HPRestores HP when consumed.

A vial of shimmering, almost liquid starlight. For near-fatal injuries.

Heal 45 HPRestores HP when consumed.
Weapons3

Master-forged sword with a keen edge and runes along the fuller; incredibly effective in skilled hands.

Atk +3 to attack and damage rolls. Blade hums faintly in the presence of powerful undead.

A legendary blade whose edge seeks to cleave a foe's head from its shoulders.

Atk On a natural 20 to hit, the blade can decapitate a susceptible humanoid/creature, killing it instantly (DM adjudication required).

A black staff topped by a crystal. Functions as a spellcasting focus and contains potent arcane charges.

Atk Absorbs spells, grants access to several high-level spells, and can be sacrificed for a powerful blast. Requires attunement by a spellcaster.
Armor2

Full plate whose plates are treated with adamantine, preventing brittle breaks and negating critical hits against the wearer.

AC +18Critical hits against wearer become normal hits.

Full plate enchanted by master-smiths and warded by rune-forgers. Exceptional protection for those who can wear it.

AC +21+3 to wearer's AC (in addition to base armor).
SE

Sereth Moonglass

Half-ElfArtificerLvl 51

Shop Atmosphere

Moonglass & Mercantile sits on a narrow lane beneath a battered moon mural; inside the shop is a patchwork of crates, glowing runes, glass cases, and a ladder to a mezzanine where rarer wares rest under glass. Sereth Moonglass—tall, silver-eyed, with inked circuit-like tattoos tracing from his fingers to his temples—runs the place. He is an inventor and trader: brisk, precise, and fond of testing blades with a quiet scratch on the stone slab counter. He insists on checking provenance for expensive purchases and prefers payment in gold or platinum; he keeps a ledger of favors owed (and expected returns) rather than always haggling. He will gladly barter arcane services, device repairs, or a rare component in exchange for steep discounts. The shop hums faintly at night from clockwork and warding sigils, and Sereth stamps every Bag of Holding with a tiny crescent to guarantee it's his workmanship. Customers note he occasionally offers a whispered tip about where to find particular oddities—if you buy something nice, he might whisper a rumor of where to find the matching piece.
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