Silk & Sigil Tailoring Atelier

Est. 2025 Half-Elf Artificer

Silk & Sigil Tailoring Atelier

The proprietor measures male customers with deliberate pauses and cheerful commentary on their 'assets'. The shop always smells of lavender and oil; Valen offer...

VA

Shopkeeper

Valen Mirrish, a Half-Elf Artificer (Lvl 12)

Keeper's Species

Half-Elf

13 Misc7 ArmorEst. 120.7k gp

Shop Inventory

(20)
Miscellaneous13

A midnight-black cloak embroidered with subtle silver sigils along the hem. Lightweight and warm, it feels like someone walking close by when you first put it on.

AC +1While attuned, grants a bonus to AC and a bonus to all saving throws.

A hooded cloak of soft forest-green silk that seems to drink in light around it.

Makes the wearer harder to spot; provides advantage on Dexterity (Stealth) checks that rely on moving silently.

A shimmering, opalescent cloak that seems to ripple as if underwater.

While attuned the wearer projects an illusion that makes them appear displaced; attackers have disadvantage on attacks against the wearer until the wearer is hit.

A jaunty felt hat with a small, enchanted feather that always seems perfectly in place.

Lets the wearer cast disguise self on themselves at will to alter appearance.

A pair of thin, soft leather gloves that feel almost like nothing when slipped on. Threaded with a single silver filament.

Invisible when worn; grants the wearer a subtle magical bonus to Sleight of Hand checks and to tasks involving delicate manipulation such as lockpicking.

A translucent, luminous shirt cut close to the body. It flatters every line and shifts color with the wearer’s mood.

AC +1Woven from dragon-silk, this sheer shirt grants a bonus to Charisma checks made for performance or seduction while worn; once per short rest the wearer may add advantage to one Persuasion or Performance check.

A tailored doublet with satin lapels and secret stitching that draws attention to the wearer’s chest and posture.

A finely cut doublet that grants a bonus to Charisma (Persuasion) checks and once per short rest lets the wearer add a bonus to a single Charisma-based skill check as they strike an ostentatious pose.

A broad, shimmering belt studded with tiny mother-of-pearl discs that seem to pulse when looked at directly.

Once per long rest the waistband may be activated to cast a charm-like effect on a target who fails a Wisdom saving throw. The effect lasts up to 1 minute or until the wearer or target is harmed.

A single needle set with a hummingstone in its eye. It glows when near torn cloth and never blunts.

A magically honed needle that grants the wielder the effect of the mending cantrip three times per day; it also repairs mundane fabric instantly when used with a short rest.

A small brass spindle that spins itself when set on a length of thread, humming with a pleasant tone.

A compact spindle that dramatically speeds hand-sewing and embroidery. Grants advantage on checks to craft or repair clothing and halves time required for tailoring tasks.

A small crystal vial of perfumed oil labeled in flowing script. The scent is intoxicating and tailored toward attraction.

One application grants advantage on Charisma (Persuasion) checks related to flirtation or seduction for 10 minutes. Single-use vial.

A compact leather roll containing needles, thread, spare buttons, thimble, measuring tape, and chalk.

Common tailor's tools for sewing, measuring, and fitting typical adventuring garments.

A narrow chain belt with a concealed spike and filigreed clasp. Looks risqué when worn low on the hips.

Atk A decorative waist chain with a small spike; on a successful hit grants a minor distraction the next round giving the wielder a +1 to initiative once per short rest.
Armor7

Soft boots wrapped in supple leather, dyed the color of shadow and lined with whisper-silk.

Grants a strong boon to stealthy movement; the wearer gains advantage on Dexterity (Stealth) checks made to move silently.

Sturdy leather boots with spring-steel insets and faint runic bands stitched along the soles.

Sets the wearer’s walking speed to at least 30 feet and greatly improves jumping capability.

Polished brass bracers inlaid with fine black stitching that catch the light like runes when the arm moves.

AC +2If the wearer is not wearing armor and not using a shield, the bracers grant a bonus to AC.

A flowing, immaculate robe woven from midnight silk shot through with threads that glow faintly when spells pass nearby.

A potent garment that grants defensive benefits to spellcasters and enhances spellcasting presence while attuned.

A perfectly tailored studded leather jerkin whose surface shimmers and reforms into elegant civilian garments on command.

Appears as fashionable clothing at the wearer’s command while still providing the protection of studded leather.

A pair of near-transparent tights woven from a silk that clings like a second skin and hums faintly near wind.

These tight, enchanted tights grant a bonus to Acrobatics checks related to balance, tumbling, or performance; once per short rest the wearer can attempt to squeeze through a space as if one size smaller without invoking a Strength check.

A tight, glossy bodysuit tailored to show off musculature while allowing complete freedom of movement. Tiny runes at the seams shimmer as you move.

AC +1Designed for lithe combatants, this formfitting bodysuit grants a bonus to AC and a bonus to Dexterity checks; wearer’s land speed increases by 5 feet while worn.
VA

Valen Mirrish

Half-ElfArtificerLvl 12

Shop Atmosphere

The proprietor measures male customers with deliberate pauses and cheerful commentary on their 'assets'. The shop always smells of lavender and oil; Valen offers a free complimentary fitting song while you try things on.
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