Bahira's Sunhide Armory

Est. 2025 Human Artificer (Armorer specialist)

Bahira's Sunhide Armory

Bahira hums an old caravan lullaby when she works; she never sells the hide of a creature she hasn't blessed with a short ritual (a handful of sand and a whispe...

BA

Shopkeeper

Bahira al-Sahra, a Human Artificer (Armorer specialist) (Lvl 9)

Keeper's Species

Human

8 Armor4 Misc3 WeaponsEst. 29.4k gp

Shop Inventory

(15)
Armor8

Stitched, waxed leather armor made from common lizard and camel hide. Lightweight and breathable for desert travel.

AC +11None

Studded leather reinforced with metal rivets and thin scales from dune drakes for extra protection.

AC +12None

A finely-crafted leather harness whose overlapping wyvern scales double as flexible plating. A favored piece for caravan guards.

AC +14+1 to AC (functions as +1 studded leather for wearers who can wear light armor). Resists minor scouring from sandstorms (advantage on saves vs. nonmagical sand/blinding effects once per long rest).

A breastplate lined with dense desert-horn hide: lighter than metal but protective against slashing.

AC +14Heat-wicking weave grants advantage on saves vs. heat-related exhaustion while worn for up to 8 hours.

A round shield whose face is made from framed, cured thorn-hide. Thorns flattened and sealed; striking cracks the outer layer with tiny thorny barbs.

AC +2When you successfully use the shield to shove or make an improvised close attack, the target takes 1 piercing damage once (nonmagical).

A gauzy shawl woven from mirage-silk and coated with powdered mirajant scales that shimmer in the desert heat.

AC +12Grants advantage on Stealth checks when in desert/rocky dune terrain. Once per short rest, you can cast blur on yourself (spell save ) lasting up to 1 minute.

Bracers made from shed hides of desert vipers; flexible and lined to resist venom.

AC +1Wearer gains advantage on saves against poison and resistance to poison damage. Once per long rest, the wearer can coat a melee weapon with a single dose of natural venom (deals + poison on next hit).

A masterwork leather harness bound with windwoven sand-silk. Lightweight and magically balanced to slow falls and chill the wearer.

AC +12+1 to AC (magical light armor). Wearer takes half fall damage while worn and has resistance to fire damage dealt from environmental heat (not magical fire) once per long rest.
Miscellaneous4

Boots constructed from the elastic, scaly foot-leathers of the sandstrider beetle. They cushion strides and spread weight across soft sand.

Wearer ignores difficult terrain caused by sand and gains +10 ft. movement while on sandy or loose surfaces. Once per long rest, wearer can take the Dash action as a bonus action for one round.

A hood lined with the reflective membrane of a night-sand wisp, designed to shield eyes from glare and hide a face in midday light.

Grants +2 to passive Perception for sight-based checks in bright conditions. Once per long rest grants 60 ft. darkvision (if wearer has none) for 1 hour.

Small leather pouch lined with salt and resin packets to keep food from spoiling in heat.

Food inside does not spoil for 30 days if sealed. Opens easily for normal access.

Toolset with needles, waxed thread, resin patches, and a glass-repairing solvent adapted for scaly hides.

Used to make Dexterity (Tinker's Tools) or Wisdom (Survival) checks to repair leather armor and gear. Grants +2 to such checks when used by Bahira or under her guidance.
Weapons3

Light throwing darts with tiny wyvern scales as fletching, made to resist wind and heat.

Scales grant +1 to ranged attack rolls when thrown in open desert conditions (DM discretion).

A light, translucent blade forged from sand-glass with a scorpion-horn pommel. Keeps a wicked edge.

On a critical hit, target must succeed on a Con save or be poisoned for 1 minute (repeat save at end of each turn). Usable 3 times before needing a special oil reapplication (25 gp).

A net woven with glassy sand-fibers and weighted with hollowed seed-glass. Designed to hold quick-footed desert creatures.

Functions as a net. On a successful restrain, net becomes hot to the touch and imposes disadvantage on Strength checks to escape for 1 minute unless washed; once per day the net emits a 10-foot radius glare (bright light) for 1 minute.
BA

Bahira al-Sahra

HumanArtificer (Armorer specialist)Lvl 9

Shop Atmosphere

Bahira hums an old caravan lullaby when she works; she never sells the hide of a creature she hasn't blessed with a short ritual (a handful of sand and a whispered name). She keeps a bowl of salted tea for customers and will only reveal the source of rare hides (wyvern, mirajant, night-sand wisp, sandstrider beetle) after a substantial trade or a meaningful story of desert survival is shared.
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