Ash & Ember Apothecary

Est. 2025 Tiefling Warlock (Pact of the Chain)

Ash & Ember Apothecary

The shop smells faintly of smoked herbs and old parchment; a thin veil of harmless, perpetual ember-smoke hangs in the air, making the light warm and strangely ...

LY

Shopkeeper

Lysa Ashmantle, a Tiefling Warlock (Pact of the Chain) (Lvl 6)

Keeper's Species

Tiefling

9 Potions4 MiscEst. 2.6k gp

Shop Inventory

(13)
Potions9

A warm, ruby-red vial that mends superficial wounds and restores vitality.

Heal 2 HPHeals HP when consumed (standard Potion of Healing).

Thicker, warm liquid; sears slightly like a coal when swallowed and knits deeper wounds.

Heal 4 HPHeals HP (Greater Healing).

A smoky vial that, when sipped, makes the eyes feel like embers and see through darkness.

Grants darkvision out to 60 feet for 8 hours. If you already have darkvision, it extends range by 30 feet.

Coppery, warm, smelling faintly of smoked meat — grants a dragonlike resilience to flame.

Grants resistance to fire damage for 1 hour.

Opaque, ink-black liquid flecked with molten gold. Feels cool until it strikes the tongue; then it burns in a pleasant, otherworldly way.

When imbibed, the next time you deal fire damage with a spell or weapon within 1 hour, add an extra necrotic damage. Also sheds faint magical darkness in a 5-foot radius around the drinker for 1 minute (creatures without darkvision are lightly hindered in that aura).

A clear, almost non-liquid potion that seems to swallow light. Its duration here is brewed shorter than common legendary variants.

Grants invisibility for 1 minute or until you attack or cast a spell. (Short-brewed variant; less potent than typical 1-hr potions.)

A viscous, ember-orange vial. Drinking it tightens the throat and loosens the lungs for one terrible exhalation.

Once consumed, you may use an action to exhale a 15-foot cone dealing fire damage (Dex save for half). After use the potion is spent.

A pale, translucent vial that tastes faintly of river mud and ash; eases certain magical ailments.

Cures one disease or removes one condition: blinded, deafened, paralyzed, or poisoned.

A bottle of swallowing shadow. When uncorked a small bubble of palpable darkness spills out and clings to the drinker.

For 10 minutes, you can cast the Darkness spell centered on yourself (non-concentrated by the drinker); the darkness moves with you. If you already have a source of magical darkness, the effects do not stack.
Miscellaneous4

A bitter, herbaceous draught that cools burning veins, neutralizing mundane poisons.

Gives advantage on saving throw against a poison for 1 hour (as potion of antitoxin).

A small tin of ember-scented salve; rub it on burned or cut skin for quick comfort.

Heal 1 HPHeals HP once when applied. Soothes minor burns, granting advantage on one saving throw vs. environmental heat (DM discretion).

Empty, labeled vials — useful for potion samples, traps, or small collections of saliva and soot.

Purified, slightly warm water in small phials. Not magical, but excellent for diluting potions or offering to a wary familiar.

LY

Lysa Ashmantle

TieflingWarlock (Pact of the Chain)Lvl 6

Shop Atmosphere

The shop smells faintly of smoked herbs and old parchment; a thin veil of harmless, perpetual ember-smoke hangs in the air, making the light warm and strangely dim. Shelves are lined with tiny dragon scale shards pinned under glass. Lysa will haggle — but only if you tell a believable tale of why you need a particular potion. She refuses to sell Blackflame Elixir to anyone she believes is a zealot or pyromaniac; to buy it requires either a trade, a story, or performing a small task (finding an old charred ledger, returning a wyrmling's tooth, etc.). She keeps one invisible familiar (a smoky pseudodrake) that sometimes rearranges bottles when she isn't looking.
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