Moss & Marrow Herbal Emporium

Est. 2025 Wood Elf Druid (Circle of the Land)

Moss & Marrow Herbal Emporium

Tiera hums quietly and talks to plants while she works; the shop smells of damp earth and honey. A calico barn-cat named Spindle curls in the windowsill. She in...

TI

Shopkeeper

Tiera Mossward, a Wood Elf Druid (Circle of the Land) (Lvl 4)

Keeper's Species

Wood Elf

10 Misc4 PotionsEst. 661 gp

Shop Inventory

(14)
Miscellaneous10

A tightly wrapped bundle of salves and crushed restorative herbs. Heals minor cuts and eases fever. One poultice per use.

Heal 4 HPHeals 4 HP when applied. Cleans and stanches minor wounds.

Sewn leather roll with 10 uses; contains salves, bandages, and small tools geared toward herbal treatment.

Use the kit to stabilize a creature without a Medicine check. Can also be used to provide first aid (+2 to Medicine checks when using contents).

A sugary, bright-yellow drink brewed with bee pollen and honey. Boosts stamina for a short while.

Grants a bonus to Constitution saving throws for 1 hour (single use).

A calming blend of valerian root, lavender, and moon-sage. Brew one cup to soothe nerves and grant restful sleep.

Drinking a cup grants a Comfortable Rest: the drinker gains advantage on Wisdom (Perception) checks to spot dreams and on saving throws to resist psychic effects for 8 hours after sleeping.

A cool paste made from swamp-moss and crushed quartz. Applied to the skin to steep in protective properties.

AC +1When applied (10 minutes), grants +1 temporary AC (lasts 1 hour) or until washed off.

A faintly glowing distillate from roots prized by fey-touched flora. Has subtle magical properties.

Once applied to an item or consumed, it grants advantage on one Charisma (Persuasion) check with a nature-themed or fey creature within 24 hours.

Twisted stems of antiseptic leaf used to dress wounds or be burned as disinfectant.

Burning a strand sterilizes a 5-foot radius for 1 hour. Using it gives +2 to Medicine checks for wound cleaning.

A small pouch of dried poppy-smoke herbs; when burned gently distills a sleep-inducing smoke.

When smoked in a confined 10-foot area, creatures that fail a Wisdom save fall lightly asleep for rounds.

Fresh extract from bitterroot and a small vial of neutralizing solution. Designed to treat venomous bites.

Grants advantage on the next saving throw vs. poison or negates the first instance of poison damage if used within 1 minute of being poisoned.

A mix of edible and medicinal seeds — basil, feverfew, moonpea, and root-grass.

When planted and tended for 1 week, yields one use of a common herb or small food portion.
Potions4

A bitter tincture that grants advantage on saving throws against poison for 1 hour when consumed.

Advantage on saving throws against poison for 1 hour.

Standard red potion in a corked vial. Restores vitality when consumed.

Heal 2 HPHeals HP (basic Potion of Healing).

A viscous, golden-green salve for rapid recovery. Rubbed into wounds or swallowed with honey.

Heal 10 HPHeals HP (Greater Healing).

Clear, mint-scented vial — clears throat and eases breathing for those suffering mild respiratory irritation.

Grants advantage on Constitution checks related to breathing (e.g., smoke, dust) for 1 hour.
TI

Tiera Mossward

Wood ElfDruid (Circle of the Land)Lvl 4

Shop Atmosphere

Tiera hums quietly and talks to plants while she works; the shop smells of damp earth and honey. A calico barn-cat named Spindle curls in the windowsill. She insists trades be accompanied by at least one compliment about her garden, and keeps a wind chime of dried seed pods that rings if lies are spoken in the shop.
Visual sheet

Turn Moss & Marrow Herbal Emporium into a sheet

A high-res, share-ready sheet you can post or print.