Glimmerwick's Curiously Useful & Occasionally Hazardous Emporium

Est. 2025 Gnome (rock) Bard (College of Whimsy - reflavored rogue/magician)

Glimmerwick's Curiously Useful & Occasionally Hazardous Emporium

Glimmerwick will accept payment in oddities (a polite tooth, a very small poem, a sock missing its pair) at 25% barter value. The shop rearranges itself slightl...

GL

Shopkeeper

Glimmerwick Quill, a Gnome (rock) Bard (College of Whimsy - reflavored rogue/magician) (Lvl 3)

Keeper's Species

Gnome (rock)

7 Misc3 Misc1 Misc2 Potions2 Misc1 Misc1 MiscEst. 1.5k gp

Shop Inventory

(17)
Miscellaneous7

A spool of silvery thread that, when sewn into the hem of a cloak, tightens to fit the wearer on command (no spellcasting required). Great for dramatic exits.

Once per day, the cloak's hem will pull snug, granting a bonus to Dexterity (Stealth) checks for 1 hour. If misused (10% chance when used for flamboyant displays), it snaps back and tangles wearer, imposing disadvantage on Dexterity checks for 1 round.

A pewter goblet that emits a faint, dry comment whenever someone drinks from it.

When used, the goblet speaks one sarcastic phrase (DM decides tone). Once per long rest, it can cast detect thoughts (surface level only) on the drinker for 1 minute, but the thoughts are delivered with comedic commentary.

A big wooden spoon enchanted to swirl any broth into a polite, tidy vortex.

Once per day, when used to stir an edible liquid, it improves simple rations: those who eat the soup gain temporary hit points equal to + the user's proficiency bonus (useful for low-level parties). If used on non-edibles, creates a harmless puff of steam and an embarrassed noise.

A tin that, when opened, releases a polite moth that follows the opener for one day, offering noncombat companionship and occasionally pointing at shiny things.

The moth provides advantage on one (and only one) Charisma (Persuasion) check when it flutters and distracts a target. It cannot attack and is easily distracted by lamplight.

A pocket book that dispenses dubious tactical tips in rhyming couplets.

Once per day, grants a +2 inspiration-like bonus on a single skill check, but the DM may impose a minor comedic complication afterward (slipped on a banana peel, followed the wrong landmark, etc.).

Basic spellcasting and adventuring odds-and-ends, curated by Glimmerwick to be just odd enough to be interesting.

No magical properties (unless labeled otherwise).

A small glass vial full of compressed, colorful, magically inert paper. Pressing the cap releases a harmless confetti burst.

Harmless burst of confetti that can be used to distract, celebrate, or mark a spot. Small chance (5%) to cause sticky confetti that imposes -1 to Dexterity on next check.
Miscellaneous3

A floppy hat with one expressive feather. It refuses to sit straight more than half the time.

AC +1Grants +1 to Charisma (Performance) checks while worn. Once per short rest, the wearer can cast faerie fire (no concentration, half-duration, harmlessly glittering). However, the hat has a 20% chance each dawn to misbehave — it will tumble from the wearer's head and insist on being tossed into the nearest puddle, imposing disadvantage on Dexterity (Stealth) checks until retrieved.

A short deck of cards that, when drawn, imposes a silly but temporary magical effect.

Contains 5 single-use effects: (1) Honk — target's voice becomes a honk for 1 minute (advantage on intimidation checks against awkward targets); (2) Sprout — harmless flower grows from a hat for 1 hour; (3) Sticky Shoes — target's shoes adhere lightly to ground (speed halved for 1 minute); (4) Confetti Burst — non-damaging explosion of confetti that gives invisibility (disadvantage on Perception checks) for 1 round; (5) Compliment Loop — target is compelled to compliment the nearest object for 1 minute. Effects are comic, not lethal.

A pouch that holds up to 30 pounds but always smells faintly of old libraries and lemon drops.

Functions like a bag of holding but limited capacity (30 lb / 10 ft³). Removing an item requires the user to name it or perform a simple search (Perception ) or the bag will hand back a random harmless trinket first.
Miscellaneous1

A short wand with a corkscrew grain that contains a single stored spell: Tasha's Caustic Brew (reflavored as harmless glitter spray).

Single-use wand that casts Tasha's Caustic Brew (treat as acid damage; small chance of making targets sparkle and sneeze, DM flavor).
Potions2

A milky-blue potion that smells faintly of chamomile and bad puns.

Functions as a Potion of Healing () but in addition the imbiber must succeed on a Wisdom save or fall into a light, non-hostile nap for 10 minutes (regains extra HP during nap). If the nap occurs during combat, treat as unconscious for 1 round and awaken immediately after (use with caution).

A small vial of red liquid that heals minor wounds.

Heal 2 HPHeals HP when consumed.
Miscellaneous2

Tiny wand that casts mending when waved and spoken to in a chipper tone.

Casts mending at will (object-only). Once per day, the wand can cast cure wounds at 1st level ( + spellcasting modifier; Glimmerwick uses +3).

A slim, iridescent wand that shoots small, nonlethal magical effects.

5 charges. Spend 1 charge to cast light (at 2nd-level brightness), 2 charges to cast magic missile (1st-level, per dart, but darts are glittery and harmlessly pretty), 3 charges to cast sleep (1st-level). Regains charges at dawn. Wand hums a jaunty tune when low.
Miscellaneous1

A neatly rolled parchment with instructions on how to make falling polite.

Single-use scroll casting feather fall. Usable by anyone who can read it; if a non-spellcaster attempts, they must succeed on a Arcana check to avoid a comedic miscast (results in harmless feathers).
Miscellaneous1

Light boots with tiny feathers glued to the soles. They make your steps quieter, and occasionally tap a rhythm.

AC +1Grants bonus to Dexterity (Stealth) checks. Once per long rest, wearer may activate to leave no trace of passage for 10 minutes. The boots may randomly tap out a jaunty beat at inconvenient moments (5% chance each hour).
GL

Glimmerwick Quill

Gnome (rock)Bard (College of Whimsy - reflavored rogue/magician)Lvl 3

Shop Atmosphere

Glimmerwick will accept payment in oddities (a polite tooth, a very small poem, a sock missing its pair) at 25% barter value. The shop rearranges itself slightly every dawn; customers often leave unable to locate the front counter they entered through. A invisible chorus of three tiny sprites hums different sales jingles depending on the day of the week. Bargaining requires telling at least one amusing embarrassing anecdote or Glimmerwick will charge an extra 1 gp out of principle.
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