The Winking Lantern

Est. 2025 Human Bard

The Winking Lantern

Mara keeps ledger notes written in a mixture of shorthand and song snippets; she will haggle down prices for services (odd jobs, information, favors) and someti...

MA

Shopkeeper

Mara Vellon, a Human Bard (Lvl 4)

Keeper's Species

Human

8 Misc3 Potions1 Weapons2 ArmorEst. 2k gp

Shop Inventory

(14)
Miscellaneous8

A bench-bed in a crowded, damp dormitory room. Cleaned when Mara can afford someone to sweep.

Provides shelter and a chance to recover a short rest's hit dice normally.

A tiny private room with a thin mattress and a washbasin. Locked door on request.

Locked door provides basic privacy (not secure against determined thieves).

A bowl of greasy, filling stew and a slab of coarse bread. Restores energy but not morale.

Eating grants advantage on Endurance checks vs cold for 1 hour (homely spices).

Thin local ale that gets the job done. Popular with dockhands and low soporific mages.

Slightly enchanted: one mug gives +1 to Performance (singing) checks when singing loudly as a group (once).

A single-use scroll holding a 1st-level cure wounds spell. Usable by a spellcaster who has it on their spell list; otherwise requires an Arcana check.

Cures + spellcasting modifier (as Cure Wounds 1st-level).

A fragile scroll that unleashes a reactive magical shield when read.

Grants +5 to AC against one attack (Shield spell effect). Single use.

A palm-sized gray stone you affix to a lock; it holds a ward for 8 hours that makes unlocking without a key require advantage on checks.

Grants a +2 circumstance bonus to a lock's effective DC for 8 hours; single use.

A carved wooden pipe that keeps tobacco warm and gives a comforting, faint glow.

Once per day can shed a soft light equivalent to a candle for 1 hour.
Potions3

A small vial of red liquid that heals minor wounds when consumed.

Heal 2 HPHeals HP when consumed (standard 5e potion).

A bitter vial that helps neutralize common venoms and toxins.

Advantage on saving throws against poison for 1 hour.

A cheaper, weaker healing draught sold when supplies are low—less reliable but sometimes helpful.

Heal 1 HPHeals HP when consumed.
Weapons1

A modest +1 dagger. The metal is scratched and the grip is wrapped in patched leather, but the enchantment is true.

Atk Magical weapon: bypasses nonmagical resistances and grants +1 to attack and damage rolls.
Armor2

A flamboyant cloak that billows dramatically at the wearer's command. Mostly used for theatrics.

Can be made to billow as a free action; otherwise purely cosmetic.

A somewhat shabby cloak that once was finer. It grants a steady protective charm to its wearer.

AC +1Wearing the cloak grants bonus to AC and saving throws (as Cloak of Protection).
MA

Mara Vellon

HumanBardLvl 4

Shop Atmosphere

Mara keeps ledger notes written in a mixture of shorthand and song snippets; she will haggle down prices for services (odd jobs, information, favors) and sometimes accepts rare trinkets in partial payment. The inn hosts a nightly 'lantern-song' where patrons trade news for a bowl of stew; Mara pays extra for rumors about local noble magic-users. Beware the stray cat named 'Bolt'—it 'judges' items and will sometimes curl up on newly purchased gear until someone tosses it a coin.
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