The Embered Anvil

Est. 2025 Dwarf Fighter

The Embered Anvil

The shop constantly rings with the measured clang of hammer on anvil and the air carries the warm scent of coal and oil. Bram whistles old forge songs low enoug...

BR

Shopkeeper

Bram Ironfell, a Dwarf Fighter (Lvl 6)

Keeper's Species

Dwarf

8 Weapons6 Armor2 Potions3 Misc1 Misc1 MiscEst. 2.3k gp

Shop Inventory

(21)
Weapons8

A well-balanced steel blade favored by soldiers and adventurers. Ordinary, serviceable quality.

A short, nimble blade. Balanced for quick strikes and precise work.

A small blade kept for utility and close combat. Can be thrown if needed.

A compact bow useful for skirmishers and rangers who need speed and silence.

A simple, reliable crossbow. Slower to fire but hits harder than light bows.

A balanced, hand-held axe suitable for both combat and woodcrafts.

A shortsword forged in the embers of the shop's anvil and kissed with a perpetual, faint heat.

Atk Grants +1 to attack and damage rolls. On a critical hit the blade can ignite flammable material for 1 minute; usable once per day.

A longblade tempered with extra care and hand-finished: Bram's personal signature work.

Nonmagical superior forging. Grants +1 to attack rolls when wielded by a character who is proficient with Smith's Tools (represents bespoke fitting).
Armor6

A sturdy wooden shield bound in iron. Standard protection for frontline fighters.

AC +2

Soft leather armor hardened and riveted for a little extra protection without sacrificing mobility.

AC +11

Leather reinforced with metal studs. Popular among scouts and light-footed fighters.

AC +12

Interlocking iron rings fashioned into a protective hauberk. Good protection at the cost of weight.

AC +16

A broad shield blackened to resist heat and etched with protective runes.

AC +2Grants the normal +2 AC from a shield plus a magical +1 to AC while attuned. Once per long rest can absorb up to 5 fire damage directed at the wielder.

A lighter, reinforced chain shirt treated in the shop's quench oils to resist heat and corrosion.

AC +13Emberforged trait grants advantage on saving throws to resist being set aflame once per long rest.
Potions2

A small vial of red liquid. Heals minor wounds when drunk.

Heal 7 HPCommon magical consumable

A small tin of healing salve made from herbs, charcoal, and a trace of magical ember residue.

Heal 5 HPHeals HP when applied. Soothing scent and warming effect.
Miscellaneous3

Hammers, tongs, files, chisels and other tools kept in a leather roll. Required for crafting and repairing metal goods.

Twenty well-fletched arrows. Good quality fletching, suitable for hunting and adventuring.

A small glass vial of specially prepared quenching oil. Smoky scent, leaves a dark sheen.

When applied to a weapon during crafting, reduces the chance of breakage and grants a small bonus to corrosion resistance. Can be applied to one weapon or armor piece per vial.
Miscellaneous1

A well-balanced travel hammer made for journeymen smiths and wandering tinkerers.

Once per day gives advantage on a single Forgery or Smith's Tools check to repair or improvise metalwork.
Miscellaneous1

Full repair or minor re-forge service. Time and material dependent; listed price is a baseline for routine repairs.

BR

Bram Ironfell

DwarfFighterLvl 6

Shop Atmosphere

The shop constantly rings with the measured clang of hammer on anvil and the air carries the warm scent of coal and oil. Bram whistles old forge songs low enough that one might only hear them when the bellows are down. He will test a metal's temper by tapping it and tasting the smoke, and he insists on offering a mug of spiced ale to any customer who stays to watch a piece being finished.
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