Amoria Guild Forge — Hammer & Crest

Est. 2025 Human Artificer (Battle Smith background)

Amoria Guild Forge — Hammer & Crest

All items bearing the Amoria crest are accompanied by a minute, faded glyph under the stamp that only guild members know to check; it denotes the smith's lifeti...

MA

Shopkeeper

Master Edrin Varos, a Human Artificer (Battle Smith background) (Lvl 11)

Keeper's Species

Human

7 Weapons2 Misc1 Misc1 Misc1 Misc1 Misc1 MiscEst. 34.4k gp

Shop Inventory

(14)
Weapons7

A well-balanced light hammer bearing the Amoria crest on the head. A common smith's product — reliable, plain, and durable.

None beyond standard material quality.

A flanged iron mace, balanced for combat. The Amoria sigil is hammered into the flanges.

None.

A versatile warhammer with leather-bound haft. When used two-handed it deals heavier crushing impact. Amoria crest stamped on the head and haft collar.

None beyond versatile property.

A sturdy ash staff banded with iron collars and bearing a small Amoria crest plate near the base.

None.

An iron-headed flail with a chain of tempered links and the Amoria crest etched on the counterweight. Designed to dent armor and crush bones.

Chain design reduces chance of entangling—no extra penalties.

A massive two-handed maul used to batter down doors and foes alike. The head shows the Amoria hammer-and-crest motif.

Greatly effective against objects; +2 to Strength (Athletics) checks to break or batter non-magical barriers while wielding.

A short cudgel used by city watch for non-lethal takedowns. The head is a slab of lead wrapped in leather bearing a tiny Amoria stamp.

Intended for non-lethal use; many guards buy them in bulk.
Miscellaneous2

A smith's hammer designed for both workshop use and as a makeshift weapon. The guild mark is obvious on the poll.

Can be used as a smith's tool (proficiency benefit) or improvised weapon.

A small repair kit containing a spare oak haft (reinforced), replacement rivets, leather straps, and oil — used for quick field repairs on heavy blunt weapons.

Allows a craftsman to repair a damaged non-magical blunt weapon during a short rest to full functionality.
Miscellaneous1

A masterfully balanced warhammer stamped with the full Amoria guild crest and filigree. The head is inlaid with a thin strip of meteor-iron and tempered in a guild-secret oil bath.

Atk This weapon grants a bonus to attack and damage rolls. Once per short rest, a wielder can strike the ground to emit a low shockwave: creatures in a 10-foot radius must succeed on a Strength saving throw or be knocked prone (objects automatically affected).
Miscellaneous1

A massive maul whose head is banded with rune-laced steel and an inset of polished basalt. The guild crest is on both faces, and the haft is wrapped with leather taken from a giant's sling.

Atk On a hit, once per short rest the wielder may choose to deal an extra bludgeoning damage and create a tremor that reduces movement of creatures within 10 ft by 10 ft (Dex save halves damage, no movement reduction on success).
Miscellaneous1

A meticulously crafted flail whose head is hollowed and sealed with a resonant alloy. When swung, it emits a subtle, bone-rattling hum. The Amoria crest is inlaid with silver on the counterweight.

Atk This +3 flail deals an extra thunder damage on a hit. Once per long rest, the wielder can unleash a 'Crushing Echo' (30-foot cone; Constitution save; thunder damage on a fail, half on success, and those who fail are deafened for 1 minute).
Miscellaneous1

Leather gauntlets reinforced with small weights and spring plating to make unarmed strikes pack a wallop. Subtle Amoria crest on each cuff.

While wearing these gloves, the wearer has advantage on unarmed attack damage rolls and Strength (Athletics) checks specifically to shove or grapple. Unarmed strikes count as bludgeoning when wearing them.
Miscellaneous1

Reserve a commission slot with the Amoria guild. Base fee reserves a journeyman smith to design and build a custom blunt weapon stamped with the guild crest. Final price depends on materials, enchantments, and guild approval.

Owners may request special runes or enchantments (additional cost). Commissions for magical items require approval and a signed contract with the guild and take weeks to months.
MA

Master Edrin Varos

HumanArtificer (Battle Smith background)Lvl 11

Shop Atmosphere

All items bearing the Amoria crest are accompanied by a minute, faded glyph under the stamp that only guild members know to check; it denotes the smith's lifetime productivity number. The shop smells of hot metal, pine tar, and a faint tang of seawater (a nod to the guild's early coastal roots). Master Edrin will not sell the guild's secret tempering oil but will offer to temper any purchased weapon for a small fee; he greets customers by knocking three times on the anvil — a tradition that, the apprentices swear, improves a weapon's balance if done correctly.
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