The Whispering Ledger

Est. 2025 Human Rogue

The Whispering Ledger

The shop is arranged like a ledger: items grouped under coded headings (FOOD, FAKE, FIRE). Maris keeps a ledger that doubles as a map of safe houses; she hums a...

MA

Shopkeeper

Maris Vell, a Human Rogue (Lvl 5)

Keeper's Species

Human

3 Weapons2 Armor8 Misc2 PotionsEst. 3.8k gp

Shop Inventory

(15)
Weapons3

A reliable shortsword with a slightly weighted pommel for quick, precise strikes. Popular among scouts and insurgents.

None; quality craftsmanship grants a +1 to checks to stay concealed while armed (flavor).

Short, stout crossbow that folds somewhat for carry. Reliable and favored by urban resistance marksmen.

Includes 10 bolts.

Small crossbow with a cocking lever; makes ranged attacks from concealment practical.

Includes 20 bolts and a simple brace that reduces reload time (flavor).
Armor2

Light leather armor with extra stitching at vital points; good for mobility and concealment.

AC +11Sewn pockets for small tools and a secret inner pocket.

A dark, hooded cloak woven with whisper-thread. Favored by scouts and saboteurs who must move silently.

While wearing and attuned, wearer has advantage on Dexterity (Stealth) checks made to move silently, and difficult terrain from nonmagical sources related to movement does not slow the wearer.
Miscellaneous8

A complete set for locksmithing and disabling traps, wrapped in oilcloth. Used by spies and saboteurs.

Grants advantage on one Dexterity (Thieves' Tools) check per day if maintained (role-playable).

A palm-sized cylinder that produces dense, black smoke for 1 minute when snapped. Useful for cover and distraction.

Creates heavily obscured area (10 ft radius) for 1 minute; wind can alter effect.

A small, embroidered patch bearing the clandestine sigil of a local resistance cell. Worn discretely, it inspires allies.

Once per long rest, wearer can grant +2 to a single Charisma (Persuasion or Intimidation) check with a sympathizer for 1 hour.

Includes cosmetics, hairpieces, powders, and small mechanisms used to alter appearance for infiltration.

Grants advantage on one Disguise Kit check per use if used properly.

Acid-resistant ink vials and treated paper that can hide messages when exposed to a specific reagent.

Write a message that appears invisible until treated with the included reagent; can be used once per sheet.

A compact kit for scaling walls and setting up covert lines. Lightweight and quietly manufactured.

Grants advantage on one Athletics check to climb or rig a secure line if used correctly.

A prepared scroll with the Guidance cantrip, useful for bolstering small tasks during operations.

Allows a single target to add to an ability check; usable once when the scroll is read.

A crude but effective charge that sprays metal fragments in a 10-foot radius. Highly regulated and dangerous.

Blast requires a Dexterity saving throw () for half damage; loud and leaves telltale residue.
Potions2

Common red potion that mends wounds (heals HP). Standard emergency aid for fighters and freedom-fighters.

Heal 6 HPInstant consumption restores hit points ().

A small vial that helps neutralize common venoms and poisons.

Grants advantage on saving throws against poison for 1 hour or halves poison damage once (DM adjudicates).
MA

Maris Vell

HumanRogueLvl 5

Shop Atmosphere

The shop is arranged like a ledger: items grouped under coded headings (FOOD, FAKE, FIRE). Maris keeps a ledger that doubles as a map of safe houses; she hums a low revolutionary ditty while serving customers. She prefers barter of favors, information, or service over coin and stamps certain purchases with a small, hidden rebel sigil if the buyer swears allegiance.
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