The Gilded Flask

Est. 2025 Human Artificer (Alchemist Specialist)

The Gilded Flask

The Gilded Flask smells faintly of citrus and iron. Shelves rattle softly when Mira hums old forge-songs while distilling; she stamps each sale with a tiny gold...

MI

Shopkeeper

Mira Fen, a Human Artificer (Alchemist Specialist) (Lvl 5)

Keeper's Species

Human

9 Potions4 MiscEst. 1.7k gp

Shop Inventory

(13)
Potions9

A warm, red-glass vial. Heals wounds when drunk ( HP). Mira always wraps these in cloth stamped with a tiny gold flask.

Heal 6 HPRestores HP when consumed.

A thicker, rosy liquid in a corked vial. Heals more severe wounds ( HP). Kept under a small bell jar to keep it stable.

Heal 14 HPRestores HP when consumed.

A clear, viscous potion with faint silver motes. Drinking it can end one condition: blinded, deafened, paralyzed, or poisoned.

Ends one of the following: blinded, deafened, paralyzed, or poisoned.

A bitter, amber vial. Grants advantage on saving throws against poison for 1 minute.

Advantage on saving throws against poison for 1 minute.

A warm, orangey potion. Grants resistance to fire damage for 1 hour when consumed.

Grants resistance to fire damage for 1 hour.

Tastes of iron and pine. Drinking it gives climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

Grants a climb speed equal to walking speed and advantage on climbing checks for 1 hour.

A clouded, silvery potion that refracts light strangely. Drinking it renders the imbiber invisible for up to 1 hour or until they attack or cast a spell.

Grants invisibility for up to 1 hour (ends early if the drinker attacks or casts a spell).

A small balm in a tiny vial. When sipped, it heals HP. Often used by apprentices and scouts.

Heal 2 HPRestores HP when consumed (average 2.5).

A gusty-blue potion that smells faintly of salt. Grants the ability to breathe underwater for 1 hour.

Allows breathing underwater for 1 hour.
Miscellaneous4

A sticky, flammable mixture in a sealed stopper. Thrown as an improvised weapon; sticks to a target and ignites.

On hit: deals fire now and at start of target's turns until extinguished (fire can be put out).

A small glass vial of corrosive liquid. Can be thrown to deal acid damage to objects or enemies.

Deals acid on hit; particularly effective against constructs and certain barriers.

Small clean vials for holding potions, inks, or samples. Mira insists adventurers label them clearly.

Small tins of soothing salve. Each tin restores HP when applied (not stackable with potion consumption).

Heal 2 HPRestores HP when applied; requires an action to use.
MI

Mira Fen

HumanArtificer (Alchemist Specialist)Lvl 5

Shop Atmosphere

The Gilded Flask smells faintly of citrus and iron. Shelves rattle softly when Mira hums old forge-songs while distilling; she stamps each sale with a tiny golden flask sigil. Mira is fastidious about labeling: she refuses to sell potions unlabeled or in damaged vials. She offers a free 'taste' (a harmless aromatic puff) to regulars and will barter if you bring rare reagents (she gives roughly half-price credit for exotic monster glands, gemstones, or rare herbs). She has a small trained ferret named Copper who steals single coins from customers who dawdle too long at the counter.
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