The Gilded Flask
Est. 2025 • Human Artificer (Alchemist Specialist)
The Gilded Flask
The Gilded Flask smells faintly of citrus and iron. Shelves rattle softly when Mira hums old forge-songs while distilling; she stamps each sale with a tiny gold...
Shopkeeper
Mira Fen, a Human Artificer (Alchemist Specialist) (Lvl 5)
Keeper's Species
Human
Shop Inventory
(13)A warm, red-glass vial. Heals wounds when drunk ( HP). Mira always wraps these in cloth stamped with a tiny gold flask.
A thicker, rosy liquid in a corked vial. Heals more severe wounds ( HP). Kept under a small bell jar to keep it stable.
A clear, viscous potion with faint silver motes. Drinking it can end one condition: blinded, deafened, paralyzed, or poisoned.
A bitter, amber vial. Grants advantage on saving throws against poison for 1 minute.
A warm, orangey potion. Grants resistance to fire damage for 1 hour when consumed.
Tastes of iron and pine. Drinking it gives climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.
A clouded, silvery potion that refracts light strangely. Drinking it renders the imbiber invisible for up to 1 hour or until they attack or cast a spell.
A small balm in a tiny vial. When sipped, it heals HP. Often used by apprentices and scouts.
A gusty-blue potion that smells faintly of salt. Grants the ability to breathe underwater for 1 hour.
A sticky, flammable mixture in a sealed stopper. Thrown as an improvised weapon; sticks to a target and ignites.
A small glass vial of corrosive liquid. Can be thrown to deal acid damage to objects or enemies.
Small clean vials for holding potions, inks, or samples. Mira insists adventurers label them clearly.
Small tins of soothing salve. Each tin restores HP when applied (not stackable with potion consumption).
Mira Fen
Shop Atmosphere
“The Gilded Flask smells faintly of citrus and iron. Shelves rattle softly when Mira hums old forge-songs while distilling; she stamps each sale with a tiny golden flask sigil. Mira is fastidious about labeling: she refuses to sell potions unlabeled or in damaged vials. She offers a free 'taste' (a harmless aromatic puff) to regulars and will barter if you bring rare reagents (she gives roughly half-price credit for exotic monster glands, gemstones, or rare herbs). She has a small trained ferret named Copper who steals single coins from customers who dawdle too long at the counter.”
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